[REQ] Shadow Catcher material...

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Zom-B
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Re: [REQ] Shadow Catcher material...

Post by Zom-B » Thu Apr 11, 2013 4:23 am

OnoSendai wrote:I have added support for alpha < 1 for rays passing through glass windows etc:
Suuuuuper sweeeeeet!!!
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vis4arch
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Re: [REQ] Shadow Catcher material...

Post by vis4arch » Thu Apr 11, 2013 5:15 am

that is just great!!!
all the best,
tamas

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Re: [REQ] Shadow Catcher material...

Post by StompinTom » Thu Apr 11, 2013 6:29 am

OnoSendai wrote:I have added support for alpha < 1 for rays passing through glass windows etc:
Amazing! Is this in the new release?

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OnoSendai
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Re: [REQ] Shadow Catcher material...

Post by OnoSendai » Thu Apr 11, 2013 6:49 am

StompinTom wrote:
OnoSendai wrote:I have added support for alpha < 1 for rays passing through glass windows etc:
Amazing! Is this in the new release?
Will be in 3.6.11 probably.

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zeitmeister
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[REQ] Shadow Catcher material...

Post by zeitmeister » Thu Apr 11, 2013 7:28 am

So cool!
Cheers, David



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OnoSendai
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Re: [REQ] Shadow Catcher material...

Post by OnoSendai » Thu Apr 18, 2013 2:18 am

Alpha < 1 for thin glass is in 3.6.11: http://www.indigorenderer.com/forum/vie ... =1&t=12309

dtoxic
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Re: [REQ] Shadow Catcher material...

Post by dtoxic » Wed Oct 02, 2013 1:14 pm

hello can some one point me in the right direction

here is my problem

whenever i try to combine in photoshop shadow pass with foreground pass (3d object with materials) and the background the object is a bit transparent and i can see the background behind it so if someone can just point me in the right direction cause i dont know what i;am doing wrong

P.S
shadow and foreground (object) are saved as png the backplate is jpg

thx in advance

here is the pic

http://s11.postimg.org/nzldsisg3/image.jpg

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Zom-B
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Re: [REQ] Shadow Catcher material...

Post by Zom-B » Wed Oct 02, 2013 7:25 pm

Your main Pass simply needs to render longer :)
Use radial splatting to reduce that effect a little better.
A simple fix is also just to double your layer with the foreground rendering in PS.

The Shadowpass looks also like it could use some extra CPU time ;)
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Re: [REQ] Shadow Catcher material...

Post by dtoxic » Wed Oct 02, 2013 11:55 pm

thx for the tip i know my shadow needs more time to render it was just a qucik render to show the problem i;am having anyway ill leave it longer this time again thx for the tip :)

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