[REQ] Shadow Catcher material...
Re: [REQ] Shadow Catcher material...
Made a composite using a background plate, shadow pass, then colour pass with alpha channel using matching HDR.
The HDR and background plate are from Moofe. ( http://www.moofe.com )
Seat Leon was set up by hcpiter originally.
I think it works pretty well!
The workflow is a little tricky, matching the background plate with the HDR map and camera settings. It's still not completely correct.
The HDR and background plate are from Moofe. ( http://www.moofe.com )
Seat Leon was set up by hcpiter originally.
I think it works pretty well!
The workflow is a little tricky, matching the background plate with the HDR map and camera settings. It's still not completely correct.
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
[REQ] Shadow Catcher material...
Fantastic!
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: [REQ] Shadow Catcher material...
Yup, what he said.zeitmeister wrote:Fantastic!
Is this still PT only?
Re: [REQ] Shadow Catcher material...
It was rendered with single dir PT, yes, but could have been done with bidir.Voytech wrote:Yup, what he said.zeitmeister wrote:Fantastic!
Is this still PT only?
Re: [REQ] Shadow Catcher material...
Shadow pass will be available soon (next release maybe).
In this screenshot you can see I have selected 'Shadows' from the render mode combobox.
We have also added a grey checkerboard behind the render, so you can visualise the alpha channel.
In this screenshot you can see I have selected 'Shadows' from the render mode combobox.
We have also added a grey checkerboard behind the render, so you can visualise the alpha channel.
Re: [REQ] Shadow Catcher material...
That is spectacular! Thanks so much!
Re: [REQ] Shadow Catcher material...
Please add that to region render and Alpha render tooOnoSendai wrote:We have also added a grey checkerboard behind the render, so you can visualise the alpha channel.
polygonmanufaktur.de
Re: [REQ] Shadow Catcher material...
Already works with those.Zom-B wrote:Please add that to region render and Alpha render tooOnoSendai wrote:We have also added a grey checkerboard behind the render, so you can visualise the alpha channel.
Re: [REQ] Shadow Catcher material...
It seems not anti-aliased yet?
Etienne
Etienne
Eclat-Digital Research
http://www.eclat-digital.com
http://www.eclat-digital.com
Re: [REQ] Shadow Catcher material...
I would rather say that Ono usually don't use super sampling ^^galinette wrote:It seems not anti-aliased yet?
polygonmanufaktur.de
Re: [REQ] Shadow Catcher material...
Only on the borders of shadow-catcher/non-shadow catcher material. The correct thing to do is to hide the car (invisible to camera). This isn't in the GUI yet so I didn't turn it on.galinette wrote:It seems not anti-aliased yet?
Etienne
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
[REQ] Shadow Catcher material...
I can't wait to get this option! Great job!
Indigo becomes better and better!
Indigo becomes better and better!
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: [REQ] Shadow Catcher material...
Thank you for your great work and support for the software!
I am looking forward to test this new features - my work lately mainly consist photomontage visualisations.
So this feature comes very handy...
I am looking forward to test this new features - my work lately mainly consist photomontage visualisations.
So this feature comes very handy...
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
[REQ] Shadow Catcher material...
You're not the only one!
Ono, think of a nice product backplate render feature in the news section when releasing the new feature... you could gain some attention by spreading a catchy article over the net and product render dedicated sites.
Ono, think of a nice product backplate render feature in the news section when releasing the new feature... you could gain some attention by spreading a catchy article over the net and product render dedicated sites.
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: [REQ] Shadow Catcher material...
Ono the one man army !
Hold on, invisible to what !?
Hold on, invisible to what !?
obsolete asset
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