Network Rendering, Stop Slaves on Stop

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fractal.design
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Network Rendering, Stop Slaves on Stop

Post by fractal.design » Wed Feb 13, 2013 2:01 pm

Hi,

Setting up the render farm here at Massey Wellington Spatial Design is going well, everything is working nicely,
apart from the GPU acceleration device from Master issue here: http://www.indigorenderer.com/forum/vie ... =5&t=12166
and the permissions request here: http://www.indigorenderer.com/forum/vie ... =5&t=12190

But, in my testing I've noticed that when network rendering, if I press "Stop" on the Master, the slaves continue on rendering (exactly what I'm not sure) until I un-click the "Network Rendering" button.

Is this a bug or is there some reason for this?

Cheers

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fractal.design
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Re: Network Rendering, Stop Slaves on Stop

Post by fractal.design » Sun Feb 17, 2013 5:26 pm

Also another issue that I assume is related:

When I set a Halt SPP the master stops when it achieves this, but network slaves keep working, forever.
I assume they keep uploading frames, as I set a Halt SPP of 6,000 but ended up getting over 17,000...

I can confirm that the caterpillar test scene behaves this way also

Indigo 3.4.18
Master: Windows 7
Slave: OSX 10.6

Mor4us
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Re: Network Rendering, Stop Slaves on Stop

Post by Mor4us » Sun Feb 17, 2013 9:29 pm

fractal.design wrote:Also another issue that I assume is related:

When I set a Halt SPP the master stops when it achieves this, but network slaves keep working, forever.
I assume they keep uploading frames, as I set a Halt SPP of 6,000 but ended up getting over 17,000...

I can confirm that the caterpillar test scene behaves this way also

Indigo 3.4.18
Master: Windows 7
Slave: OSX 10.6
+1

Indigo 3.6.6
Master Win7 64bit
Slave: OSX 10.8.2

Further had the problem that my slave trashes it's own RAM with every frame rendered.
Startet with ~ 400-500MB and ended up with 14GB after just 150frames...
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Re: Network Rendering, Stop Slaves on Stop

Post by Zom-B » Sun Feb 17, 2013 11:07 pm

fractal.design wrote:I can confirm that the caterpillar test scene behaves this way also
The caterpillar scene is kind of buggy and no reference at all for testing :(
Try the Pins Scene instead for a worksave scenario :)
fractal.design wrote:Indigo 3.4.18
Master: Windows 7
Slave: OSX 10.6
Even if not in final stage I would give Indigo 3.6.X a try, there is some chance that some problems maybe already fixed or stuff is more stable etc.
Mor4us wrote:Further had the problem that my slave trashes it's own RAM with every frame rendered.
Startet with ~ 400-500MB and ended up with 14GB after just 150frames...
Looks like a very ugly memory leak here :/
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