Zom-B wrote:JuanPabloCuervo wrote:Indigo Renderer can only use 1 card at a time, Bug#1.
No Bug, Indigo simply only supports one GPU in GPU mode!
JuanPabloCuervo wrote:Bug#2 ...
they measure exactly the same spp & ks/s.
Maybe no Bug, but your CPU is maybe way older, and can't feed any of your cards with data fast enough, so they are having the same speed since your CPU is to slow to max out the GPUs.
JuanPabloCuervo wrote:Caterpillar Image looks different, at 6minutes.
or Nvidia OpenCL 1.1 vs. AMD OpenCL 1.2
Catapillar is buggy scene, don't use it
JuanPabloCuervo wrote:in other softwares like LuxMark 2.0 or ratGPU, i can select any, and they measure different.
so i guess something is wrong with Indigo>Renderer.
No, something is wrong comparing apples with pears here!
Indigo atm only renders in hybride mode and I simply hate it to explain that twice a week

#1. my CPU is Rank# 53 stock.
http://cpubenchmark.net/cpu.php?cpu=Int ... GHz&id=840
& Top12 Overclocked.
http://cpubenchmark.net/overclocked_cpus.html
#2. i think it´s got something to do with the Render Size.
but...
#3. when i test my GPUs with ratgpu.com benchmark, balls scene.
i can select the render size to 320x200, with high rays 128 & high bounces 128, it does eat 100% of both GPUs.
also with LuxMark2.0 Benchmark, is small render size, but eats 100% of the GPUs.
so is not the size...
#4. call me crazy, but a free software that supports any amount of GPUS, vs. a $1000usd. software that only supports 1, is not a Bug.?
#5. if "Catapillar is a buggy scene," why is included in the Indigo Render ? instead of your Diamond?
#6. i don´t get the apples vs. pears comparison...
is...
Hybrid CPU+GPU path tracing Benchmark apples?
Hybrid CPU+GPU path tracing Renderer pears?
#7. just a side comment;
LuxMark benchmark has that "Endless Render", like Indigo
ratGPU path tracing render has a user defined quality level, "end".
i like more the user defined end render.
if i select 8 rays 8 bounces ends fast, looks dark & grainy.
if i select 128 rays & 128 bounces it ends slow. looks ok to me.
if i select 8192 rays + 256 bounces, it ends, but don´t know when.
if there was a same scene in both platforms to test render quality vs. time.