[req] Calibrating the scene
- pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
- Contact:
[req] Calibrating the scene
In photography one can calibrate any given photography by aiming a Gray Card. It would be nice to have some sort of equivalence, namely when in some caes is known the original values, so one didn't need to aim at a specific value, but at a given known value from the scene.
Last edited by pixie on Fri Nov 30, 2012 8:53 am, edited 1 time in total.
Re: [req] Calibrating the scene
I like to pick the white point on an RGB gray material. Do you mean this?
- pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
- Contact:
Re: [req] Calibrating the scene
It's somehow akin to it but regarding exposure. See bellow. The top is over exposed, bellow it's the correct exposition.tremo wrote:I like to pick the white point on an RGB gray material. Do you mean this?
The concept is akin to http://vimeo.com/49677472, but instead of doing it manually, indigo might do it internally, searching for a correct exposure. I do it by tweaking the exposure until the image reaches the rgb of the material.
Re: [req] Calibrating the scene
I look at the histogram. In the first case, the right wall in the visible region (220-245 RGB). By the second case, the wall is overexposed. That depends on what you want to show. The lights or the shadows.
Re: [req] Calibrating the scene
So you would like to click to an arbitrary object in the scene, and that the resulting exposure does not depend directly on the albedo of this object, so that you do not need to insert a standard gray (albedo=0.18) in your scene?pixie wrote:In photography one can calibrate any given photography by aiming a Gray Card. It would be nice to have some sort of equivalence, namely when in some caes is known the original values, so one didn't need to aim at a specific value, but at a given known value from the scene.
In that case, the process would be:
- The user clicks somewhere in the image
- Indigo computes the luminance of this point, either from image values, or by sending a bunch of rays
- Indigo gets the corresponding geometry point and its albedo from material properties
- Indigo finds the proper tonemapper gain parameter so that the resulting pixel value brightness is equal to the material albedo. This way a 18% gray card will look 18% bright, and a 64% gray material will look 64% bright.
NB : I'm talking here of power-linear brightness values. For converting to sRGB values, you need to raise them to a power of 0.45)
Eclat-Digital Research
http://www.eclat-digital.com
http://www.eclat-digital.com
- pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
- Contact:
Re: [req] Calibrating the scene
You pretty much nailed it!galinette wrote: So you would like to click to an arbitrary object in the scene, and that the resulting exposure does not depend directly on the albedo of this object, so that you do not need to insert a standard gray (albedo=0.18) in your scene?
-
- Posts: 512
- Joined: Wed May 02, 2007 11:34 am
Re: [req] Calibrating the scene
I would take this a little further and suggest something like a photoshop "levels" capability to the histogram, adding white, mid and black point pickers, which would allow you to set custom values for each and then clicking within your image would recalibrate the exposure at those points.
- pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
- Contact:
Re: [req] Calibrating the scene
I saw what you did there, taking advantage of the full 32 gammut and beyond!FakeShamus wrote:I would take this a little further and suggest something like a photoshop "levels" capability to the histogram, adding white, mid and black point pickers, which would allow you to set custom values for each and then clicking within your image would recalibrate the exposure at those points.
Re: [req] Calibrating the scene
I'm quite uneducated regarding those imaging thingies, hence my question: are those propositions assimilable to new tonemapping techniques or am I mixing things up here ?pixie wrote:I saw what you did there, taking advantage of the full 32 gammut and beyond!FakeShamus wrote:I would take this a little further and suggest something like a photoshop "levels" capability to the histogram, adding white, mid and black point pickers, which would allow you to set custom values for each and then clicking within your image would recalibrate the exposure at those points.
obsolete asset
Who is online
Users browsing this forum: No registered users and 12 guests