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[REQ] Transculency
Posted: Thu Sep 20, 2012 1:17 am
by dcm
Possible to add transculency controlled by color and weight map ? Or something similar ?
Or maybe diffuse transmitter controlled by weight map ?
Re: [REQ] Transculency
Posted: Thu Sep 20, 2012 4:15 am
by OnoSendai
Hi Dcm,
What kind of material are you wanting to make?
Re: [REQ] Transculency
Posted: Thu Sep 20, 2012 4:20 am
by Zom-B
I could imagine some leaves that has thinner parts and thicker areas.
I try to get something like that by blending Phong & DT using a "thickness map"...
But doing so the "thiner" areas are getting less reflective... so its a trade-off :/
Would it be possible to have some "Phong Transmitter" material?!
Re: [REQ] Transculency
Posted: Thu Sep 20, 2012 5:18 am
by zeitmeister
Hehe,
Ono is working on that, I heard...

Re: [REQ] Transculency
Posted: Thu Sep 20, 2012 6:22 am
by CTZn
The luminosity of the diffuse transmitter texture acts as the weighting parameter if I'm correct, in wich case hue can be considered separately.
Re: [REQ] Transculency
Posted: Thu Sep 20, 2012 7:02 am
by galinette
Rather than blending phong with DT, you simply can blend phong with a blend of diffuse and DT (nested blend). Your diffuse color should have the same color as the phong.
The thickness would then controlled by the blending function of diffuse and DT.
Etienne
Re: [REQ] Transculency
Posted: Thu Sep 20, 2012 9:42 am
by zeitmeister
... righto.
Re: [REQ] Transculency
Posted: Fri Sep 21, 2012 11:09 pm
by Pibuz
(you know that we know that you know you know we know)
(matrioska thinking mode: ON)
Re: [REQ] Transculency
Posted: Sat Sep 22, 2012 12:07 am
by zeitmeister
Re: [REQ] Transculency
Posted: Mon Sep 24, 2012 1:30 am
by dcm
By my request i meant, that we should control transparency by weight map = faking simple plane into geometry with thickness with material.
Simply, imagine leaf, which have more thickness towards its center. Now, you can do leaf as "sheet of paper", homogenously transparent in all areas. Or im missing somethnig ? I just want to make leaf where i can control "dark transparent areas" by bitmap. In real life, every leaf have some thickness, transculency...but leaves are not transculent like sheet of paper, homogenously in all areas. There is kind of variation, how light is comming thru leaf and spreading inside of leaf.
good exaple

Re: [REQ] Transculency
Posted: Mon Sep 24, 2012 2:05 am
by StompinTom
dcm wrote:By my request i meant, that we should control transparency by weight map = faking simple plane into geometry with thickness with material.
Simply, imagine leaf, which have more thickness towards its center. Now, you can do leaf as "sheet of paper", homogenously transparent in all areas. Or im missing somethnig ? I just want to make leaf where i can control "dark transparent areas" by bitmap. In real life, every leaf have some thickness, transculency...but leaves are not transculent like sheet of paper, homogenously in all areas. There is kind of variation, how light is comming thru leaf and spreading inside of leaf.
good exaple

Add a color texture to a diffuse translucent material, that will control the color of the translucency. Mix this with a diffuse material with your surface color. The BW mix map will determine the 'thickness' of your material. Mix this blend material with a phong 'surface' material to control reflection / sheen.
Someone already alluded to this setup, which lets you control the apparent thickness of the leaf with the first blend.
Re: [REQ] Transculency
Posted: Mon Sep 24, 2012 6:07 am
by Pibuz
PLEASE PLEASE post a graphic scheme!
Sounds to me like you're trying to explain integral calculation without writing down a single number
