gamma vs exponent in textures UI
Posted: Fri Oct 28, 2011 6:15 am
It is very common to see the texture exponent value used as a gamma value while one is precisely the inverse of the other.
Currently it is the exponent value exposed in the UI, I'd plaid for the exclusive use of gamma instead.
What's users take ?
Currently it is the exponent value exposed in the UI, I'd plaid for the exclusive use of gamma instead.
What's users take ?