gamma vs exponent in textures UI

Feature requests, bug reports and related discussion
Post Reply
1 post • Page 1 of 1
User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

gamma vs exponent in textures UI

Post by CTZn » Fri Oct 28, 2011 6:15 am

It is very common to see the texture exponent value used as a gamma value while one is precisely the inverse of the other.

Currently it is the exponent value exposed in the UI, I'd plaid for the exclusive use of gamma instead.

What's users take ?
obsolete asset

Post Reply
1 post • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 1 guest