Runtime Error

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2kemon
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Runtime Error

Post by 2kemon » Wed Jul 06, 2011 11:25 pm

Hi guys
Brand new indigo owner here.

I got a bug report at one of my first tests.

I'm working on a Windows 7 Ultimate 64-bit system
Do you guys know what causes this?
indig_bug.jpg

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Zom-B
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Re: Runtime Error

Post by Zom-B » Wed Jul 06, 2011 11:36 pm

Could be a classy "out-of-RAM" issue.
Check the RAM usage of Indigo via taskmanager after starting your scene, then you'll see.
High resolution + multiple Light Layers and high Super Sampling values can eat up a lot of RAM, also high subdivision settings can become quite hungry...
polygonmanufaktur.de

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2kemon
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Re: Runtime Error

Post by 2kemon » Thu Jul 07, 2011 12:28 am

I'm using indigo RT, and if I've made light layers, it's by mistake.

The task manager says 66mb, but maybe it's low because it doesn't even start.

EDIT: I copied everything over to a new sketchup scene, and now it works!

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OnoSendai
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Re: Runtime Error

Post by OnoSendai » Thu Jul 07, 2011 12:55 am

Hi 2kemon,
If you still have the sketchup scene, or exported Indigo scene packed as a .pigs,
I'd like to take a look at it, if it causes Indigo to crash.

Can you please email it to support@indigorenderer.com

jose benavides
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Re: Runtime Error

Post by jose benavides » Sat Oct 13, 2012 7:23 pm

hello, I have the same problem, help please

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Zom-B
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Re: Runtime Error

Post by Zom-B » Sat Apr 06, 2013 4:38 am

jose benavides wrote:hello, I have the same problem, help please
Please read both comments above your post, and follow the advice :roll:
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CTZn
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Re: Runtime Error

Post by CTZn » Sat Apr 06, 2013 5:05 am

Zom-B wrote:
jose benavides wrote:hello, I have the same problem, help please
Please read both comments above your post, and follow the advice :roll:
I think it boils down to creating a new scene and import the buggy scene within, save anew. This may fix.
obsolete asset

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