I tried to open an old scene (modified preview scene) with Indigo 2.4.13, it seems this is broken and I get an error message related to <lat_long>. Could you confirm?
Etienne
<env_map> <lat_long> not anymore supported?
<env_map> <lat_long> not anymore supported?
Eclat-Digital Research
http://www.eclat-digital.com
http://www.eclat-digital.com
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Re: <env_map> <lat_long> not anymore supported?
I am using lat/long env maps all the time so it definitely still works!
Maybe the XML format changed?
Maybe the XML format changed?
Re: <env_map> <lat_long> not anymore supported?
Code: Select all
<env_map>
<latlong>
<path>...exr</path>
<gain>9e+07</gain>
</latlong>
</env_map>
Re: <env_map> <lat_long> not anymore supported?
OK, that's the doc which is not up to date then, it says <lat_long>
Etienne
Etienne
Eclat-Digital Research
http://www.eclat-digital.com
http://www.eclat-digital.com
Re: <env_map> <lat_long> not anymore supported?
Another thing, the camera aspect ratio tag seems to be unsupported. Setting it to whatever value leads to the same result. Indigo assumes that pixel is square and deduces the sensor AR from the image AR
It would be nice to support that feature to allow non-square pixel renders (such as standard definition DVD video). It's always possible to resize in post-processing, but you either loose sharpness, or waste unnecessary rendering time, which is precious for video rendering.
For instance, use of auto-stereoscopic display systems, the image encodes N eye positions interleaved by columns. If you are not able to render 1/N pixel AR images, you need to render at full resolution and waste N-1 pixels every N pixel... That's a waste
It would be nice to support that feature to allow non-square pixel renders (such as standard definition DVD video). It's always possible to resize in post-processing, but you either loose sharpness, or waste unnecessary rendering time, which is precious for video rendering.
For instance, use of auto-stereoscopic display systems, the image encodes N eye positions interleaved by columns. If you are not able to render 1/N pixel AR images, you need to render at full resolution and waste N-1 pixels every N pixel... That's a waste
Eclat-Digital Research
http://www.eclat-digital.com
http://www.eclat-digital.com
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