<env_map> <lat_long> not anymore supported?

Feature requests, bug reports and related discussion
Post Reply
5 posts • Page 1 of 1
User avatar
galinette
1st Place Winner
Posts: 923
Joined: Sat Jan 09, 2010 1:39 am
Location: Nantes, France
Contact:

<env_map> <lat_long> not anymore supported?

Post by galinette » Thu Apr 28, 2011 3:42 am

I tried to open an old scene (modified preview scene) with Indigo 2.4.13, it seems this is broken and I get an error message related to <lat_long>. Could you confirm?

Etienne
Eclat-Digital Research
http://www.eclat-digital.com

User avatar
PureSpider
Posts: 1459
Joined: Tue Apr 08, 2008 9:37 am
Location: Karlsruhe, BW, Germany
Contact:

Re: <env_map> <lat_long> not anymore supported?

Post by PureSpider » Thu Apr 28, 2011 4:31 am

I am using lat/long env maps all the time so it definitely still works!
Maybe the XML format changed?

User avatar
dag
Posts: 189
Joined: Tue Feb 02, 2010 2:28 am

Re: <env_map> <lat_long> not anymore supported?

Post by dag » Thu Apr 28, 2011 6:21 am

Code: Select all

<env_map>
	<latlong>
		<path>...exr</path>
		<gain>9e+07</gain>
	</latlong>
</env_map>

User avatar
galinette
1st Place Winner
Posts: 923
Joined: Sat Jan 09, 2010 1:39 am
Location: Nantes, France
Contact:

Re: <env_map> <lat_long> not anymore supported?

Post by galinette » Thu Apr 28, 2011 8:29 am

OK, that's the doc which is not up to date then, it says <lat_long>

Etienne
Eclat-Digital Research
http://www.eclat-digital.com

User avatar
galinette
1st Place Winner
Posts: 923
Joined: Sat Jan 09, 2010 1:39 am
Location: Nantes, France
Contact:

Re: <env_map> <lat_long> not anymore supported?

Post by galinette » Mon May 02, 2011 3:17 am

Another thing, the camera aspect ratio tag seems to be unsupported. Setting it to whatever value leads to the same result. Indigo assumes that pixel is square and deduces the sensor AR from the image AR
It would be nice to support that feature to allow non-square pixel renders (such as standard definition DVD video). It's always possible to resize in post-processing, but you either loose sharpness, or waste unnecessary rendering time, which is precious for video rendering.

For instance, use of auto-stereoscopic display systems, the image encodes N eye positions interleaved by columns. If you are not able to render 1/N pixel AR images, you need to render at full resolution and waste N-1 pixels every N pixel... That's a waste :(
Eclat-Digital Research
http://www.eclat-digital.com

Post Reply
5 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 75 guests