[REQ] pos value in blend shader
Posted: Fri Jan 14, 2011 9:29 am
I just figured out that "pos" cannot be used in blend shaders.
This would be very useful and I see no reason why it is not implemented (as opposed to pos in displacement, or minCosTheta in blend, where there are theoritical reasons)
Etienne
This would be very useful and I see no reason why it is not implemented (as opposed to pos in displacement, or minCosTheta in blend, where there are theoritical reasons)
Etienne