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Mac vs Win => 52% faster on Mac *** fixed in v3 ***
Posted: Thu Aug 12, 2010 3:00 am
by Zom-B
Ok guys...
something that really shocked me hard after I just tested the Mac Build of 2.4.8:
Win 4x3GHz => 179k sps
Win 2x2.8GHz => 94k sps
Mac 2x2.8GHz => 143k sps
I used latest 2.4.8 beta on Vista 64 vs Mac OS 10.5.
Render Mode was pure PT, without fancy extra stuff.
iMac with Bootcamp is the 2x2.8Ghz machine.
3x3Ghz is a AMD PC, that scales fine with results of iMac@win !
2 possibilities for this I could imagine:
1) Mac Build is buggy and does faster samples by taking "shortcuts" that result in biased rendering
2) Win Build was compiled badly since a long time, and wastes a lot of potential!
Please investigate here! A "fixed" win build would give us a +52% speed bonus
without any new crazy scientist stuff to be integrated!!!
Re: Mac vs Win Build Benchmark = 170% faster on Mac O_o
Posted: Thu Aug 12, 2010 4:24 am
by Godzilla
Could you send the scene to me? I have a similar processor to the one you used in your test (4 x 3.4Ghz) and I'm running windows.
Re: Mac vs Win Build Benchmark = 170% faster on Mac O_o
Posted: Thu Aug 12, 2010 5:15 am
by pixie
Fix fix fix!

Re: Mac vs Win Build Benchmark = 170% faster on Mac O_o
Posted: Thu Aug 12, 2010 5:38 am
by Zom-B
Godzilla wrote:Could you send the scene to me? I have a similar processor to the one you used in your test (4 x 3.4Ghz) and I'm running windows.
you got PM
Re: Mac vs Win Build Benchmark = 170% faster on Mac O_o
Posted: Thu Aug 12, 2010 6:15 am
by Godzilla
2.4.7-
4m 16s, 410.41 SPP, 420k S/S
2.4.8
4m 13s, 271.30 SPP, 280k S/S
Not really a noticeable difference in noise, but some weird artifacts appeared on the 2.4.8 (And some artifacts disappeared from the 2.4.7 version).
Run on Windows 7 using a 3.38 Ghz Quad-core (Intel Q6700).
Re: Mac vs Win Build Benchmark = 170% faster on Mac O_o
Posted: Thu Aug 12, 2010 6:59 am
by Zom-B
in mac vs win test you also see difference in noise!!
Here samples are way higher for 2.4.7, also new artifacts on the left side of the chrome bold.
Re: Mac vs Win Build Benchmark = 170% faster on Mac O_o
Posted: Thu Aug 12, 2010 11:49 am
by lycium
Re: Mac vs Win Build Benchmark = 170% faster on Mac O_o
Posted: Thu Aug 12, 2010 11:50 am
by fused
Lol, your turn mr. Ludwig. I just made indigo 170% faster.
roflcopter
Re: Mac vs Win Build Benchmark = 170% faster on Mac O_o
Posted: Thu Aug 12, 2010 11:54 am
by lycium
fused wrote:Lol, your turn mr. Ludwig. I just mad indigo 170% faster.
roflcopter
Do it for the Windows build

Re: Mac vs Win Build Benchmark = 170% faster on Mac O_o
Posted: Thu Aug 12, 2010 11:55 am
by fused
lycium wrote:Do it for the Windows build

Uh.... I currently have other stuff todo, err.... or so.

Re: Mac vs Win Build Benchmark = 170% faster on Mac O_o
Posted: Thu Aug 12, 2010 1:34 pm
by fused
We have tested it on our office mac (2x2.4 Ghz) and we can confirm:
Win7: 95k samples/s
OSX 10.6: 123k samples/s
edit:
comparing indigo console:
Win7: 99k samples/s
OSX 10.6: 144k samples/s
edit 2:
2.4.7 vs. 2.4.8 on Win7 (no GPU):
2.4.7: 89k samples/s
2.4.8: 99k samples/s
Re: Mac vs Win Build Benchmark = 52% faster on Mac O_o
Posted: Sat Aug 14, 2010 3:40 am
by Zom-B
Ok, I justed re-benchmarked my Win 2x2.8 System, with higher sps -.-
So the total Speed gain "dropped down" to +53%...
Sorry for that, I updated the first post!
Maybe somebody could do a Win vs Linux Benchmark on the same machine?!
Re: Mac vs Win Build Benchmark = 52% faster on Mac O_o
Posted: Sat Aug 14, 2010 6:54 pm
by lycium
I did a Win vs Linux benchmark back in 2.4.4 days or so, with Linux running in the VM, and it was still faster. Don't remember by how much, but the take-away point is that GCC is kicking Visual C++ compiler really hard!
We've done some tests at the office with different compilers and are considering making a change there, since 50% is really worthwhile (and it would be nice to use a single compiler on all platforms).
Re: Mac vs Win Build Benchmark = 52% faster on Mac O_o
Posted: Sat Aug 14, 2010 7:18 pm
by Borgleader
lycium wrote:I did a Win vs Linux benchmark back in 2.4.4 days or so, with Linux running in the VM, and it was still faster. Don't remember by how much, but the take-away point is that GCC is kicking Visual C++ compiler really hard!
We've done some tests at the office with different compilers and are considering making a change there, since 50% is really worthwhile (and it would be nice to use a single compiler on all platforms).
w00tles

I'm assuming this speed upgrade has chances to boost the GPU beta too?
Re: Mac vs Win Build Benchmark = 52% faster on Mac O_o
Posted: Sat Aug 14, 2010 10:41 pm
by Zom-B
Borgleader wrote:lycium wrote:I'm assuming this speed upgrade has chances to boost the GPU beta too?
This is something I hope too!
Also the GPU integration of BiDir could be retested after updating the compiler.
The OpenCl render Mode could benefit too!