Some renderings

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juan_irender
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Re: Some renderings

Post by juan_irender » Wed Jul 24, 2013 12:55 am

Thanks Pibuz!
This pic was somewhat hard to render, due to the high number of holes in the dome structure (no glass). I tried with a spherical exit portal but the result was the same that without it.
So rendering time was about 16 hours in MLT bidir (pathtracing bidir produced a lot of noise, in 2-3 hours of rendering it did not show any promising progress...).

Ciao.
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juan_irender
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Re: Some renderings

Post by juan_irender » Sun Jul 28, 2013 10:16 pm

Some rendered grass.
I have been playing with the SurfaceSpread plugin in Cinema4D. Scene setup was fast, and the grass plants was rendered as instances.
SurfaceSpread allows to scale and rotate the clones in a selectable random way.
I enjoyed the very fast scene export from Cinema, and the almost instant rendering startup in Indigo. Great!
My "summer machine" is a MacBook Pro with 4 Gb of RAM and a 2.5 GHz Core Duo CPU, so it was a great surprise for me to seeing Indigo doing this rendering with not much effort.
Rendering time was about 30 minutes.

Ciao.
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Grass.jpg
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Oscar J
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Re: Some renderings

Post by Oscar J » Sun Jul 28, 2013 10:22 pm

Very convincing, great work. :)

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juan_irender
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Re: Some renderings

Post by juan_irender » Sun Jul 28, 2013 10:26 pm

Thanks, Oscar!
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Mor4us
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Re: Some renderings

Post by Mor4us » Sun Jul 28, 2013 11:57 pm

juan_irender wrote:Some rendered grass.
I have been playing with the SurfaceSpread plugin in Cinema4D. Scene setup was fast, and the grass plants was rendered as instances.
SurfaceSpread allows to scale and rotate the clones in a selectable random way.
I enjoyed the very fast scene export from Cinema, and the almost instant rendering startup in Indigo. Great!
My "summer machine" is a MacBook Pro with 4 Gb of RAM and a 2.5 GHz Core Duo CPU, so it was a great surprise for me to seeing Indigo doing this rendering with not much effort.
Rendering time was about 30 minutes.

Ciao.
looks really good, how many clones did you create? to my experience few instances work really great but if you're getting to bigger amounts: 50-100k or more, export can get really annoying and may take up to 5-10min already.
unfortunately this is an c4d issue, not indigo related...
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juan_irender
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Re: Some renderings

Post by juan_irender » Mon Jul 29, 2013 6:05 am

Hi Mor4us.
I've use 15000 clones in this scene. As long as you use render instances to replicate the plants, I think you should have short exporting times.
For producing grass in Cinema4D, it's better to use Mograph or other similar software (like SurfaceSpread) with render instances, instead of the hair module.

Thanks!
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CTZn
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Re: Some renderings

Post by CTZn » Mon Jul 29, 2013 7:38 am

Nice test. For the matter it is rather not too expansive to apply one or two subdivision levels on grass meshes.
obsolete asset

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juan_irender
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Re: Some renderings

Post by juan_irender » Mon Jul 29, 2013 8:48 am

Good tip, CTZn, thanks!
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juan_irender
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Re: Some renderings

Post by juan_irender » Tue Jan 21, 2014 4:38 am

Hi all.
I hope 2014 will be a great time to achieve our dreams.
I left here a new pic, scene was modeled with Cinema4D Greebler plugin.

Ciao.
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Mount_Greeble.jpg
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fenerolina
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Re: Some renderings

Post by fenerolina » Tue Jan 21, 2014 10:16 am

2014 will be a great time to achieve our dreams
Que así sea! :)

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