Mini servo actuator

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Phil
Posts: 154
Joined: Mon Nov 06, 2006 2:22 am
Location: St. Wendel, Germany

Mini servo actuator

Post by Phil » Sat Dec 23, 2006 12:42 am

Hi,

after a lot of test and work, here is my finished artwork.

Image

regards, Phil

iamthwee
Posts: 20
Joined: Sun Nov 26, 2006 7:12 am

Post by iamthwee » Sat Dec 23, 2006 2:26 am

Really nice work.

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zsouthboy
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Post by zsouthboy » Sat Dec 23, 2006 2:32 am

You even got the ribs on the wires perfect.

Awesome.

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OnoSendai
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Post by OnoSendai » Sat Dec 23, 2006 2:36 am

I thought that was a normal smoothing problem, lol :)

rusted
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Joined: Wed Jul 26, 2006 10:43 pm

Post by rusted » Sun Dec 24, 2006 4:46 am

great work-perfect! congrats!

garphik
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Post by garphik » Sun Dec 24, 2006 7:11 am

great work Phil.
the render is very clean !

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Pinko
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Location: Italy

Post by Pinko » Sun Dec 24, 2006 10:56 am

good work Phil!!! congrats!
Pinko. :wink:

Phil
Posts: 154
Joined: Mon Nov 06, 2006 2:22 am
Location: St. Wendel, Germany

Post by Phil » Tue Dec 26, 2006 11:24 pm

Thanks for your comments,

@zsouthboy
The ribs on the wire is a modeling problem, I just decide to let them so, because some imperfections gives more realism :lol:

@OnoSendai
Perhaps there is here a normal problem, but not on the wire, on the aluminium material.
I used here the sand blassed texture for the aluminium, but I never get the expected result.
I played with all parameter, nothing worked as expected.
After 1 or 2 hours the result looks good (for the aluminium) but after 1 day the interesting effect is gone :(
Perhaps Indigo just smooth too much in this case?
Noise should still be there in the aluminium material.
I am still investigating this point with other parameters, and so on :?

Thanks to all,

regards, Phil

Phil
Posts: 154
Joined: Mon Nov 06, 2006 2:22 am
Location: St. Wendel, Germany

Post by Phil » Thu Dec 28, 2006 12:56 am

Sorry, I excuse myself!

@OnoSendai
I forgott to copy the picture in the working directory :oops: :oops: :oops: :oops:

@moderator
can we delete this thread and the picture?
This was only a work in progress!
The next render will be much much better :D

Regards, Phil

Phil
Posts: 154
Joined: Mon Nov 06, 2006 2:22 am
Location: St. Wendel, Germany

Post by Phil » Sat Jan 13, 2007 9:38 am

Hi,

This is the effect I wanted to obtain;
This should be be looks like a cast iron or something like that!

Image

This was abaout 80 hours rendering time.

It is really hard to obtain a good results :wink:
I hope it will be bettter with 0,7

Regards, Phil

sprocket
Posts: 49
Joined: Wed Aug 09, 2006 7:05 am
Location: UK

Post by sprocket » Sat Jan 13, 2007 9:48 am

:shock: It's a photo right?

That's a super-nice material for the metal, is it a bumpmap?

awesomeness :D

Phil
Posts: 154
Joined: Mon Nov 06, 2006 2:22 am
Location: St. Wendel, Germany

Post by Phil » Sat Jan 13, 2007 9:07 pm

Hi,

yes the material is a bump map, here is the code for information:

Code: Select all

<material>
		<name>Alu_bumped</name>
		<phong>
			<nk_data>nkdata/Al.nk</nk_data>
			<exponent>900</exponent>
			<bump_map>
				<uv_set>uv</uv_set>
				<path>noisemi8.jpg</path>
				<gain>0.002</gain>
				<exponent>1.0</exponent>
			</bump_map>
		</phong>
	</material>

	<material>
		<name>alu_bumped.2</name>
		<phong>
			<nk_data>nkdata/Al.nk</nk_data>
			<exponent>700</exponent>
			<bump_map>
				<uv_set>uv</uv_set>
				<path>noisemi8.jpg</path>
				<gain>0.003</gain>
				<exponent>1.0</exponent>
			</bump_map>
		</phong>
	</material>
Regards, Phil

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