Mercedes 300SL
Mercedes 300SL
Hi everyone, this is my newest work, one of my fav cars
modeled in blender and rendered in indigo.
the shaders turned out perfectly as expected
Rendertime was a little human ~3hrs but I have to cook it a bit longer,
a newer different version is coming up too
what do you think about it
modeled in blender and rendered in indigo.
the shaders turned out perfectly as expected
Rendertime was a little human ~3hrs but I have to cook it a bit longer,
a newer different version is coming up too
what do you think about it
some works
http://freewebs.com/rishiparkhe
http://freewebs.com/rishiparkhe
wow !
Modeling and materials are superb. Good work!
Only thing i'd complain is the lighting. It's a bit too dark. Try to tonemap it to increase the overall brightness level.
Maby something towards this?
http://img156.imageshack.us/img156/1642 ... difad0.jpg
It's really a mather of personal preference though.
Otherwise - really nice !!
[edit] Where are the windshields?
Modeling and materials are superb. Good work!
Only thing i'd complain is the lighting. It's a bit too dark. Try to tonemap it to increase the overall brightness level.
Maby something towards this?
http://img156.imageshack.us/img156/1642 ... difad0.jpg
It's really a mather of personal preference though.
Otherwise - really nice !!
[edit] Where are the windshields?
Thanks guys !
suvakas: cheers man, you are right about the tone map, but whats the glass I think I set the IOR to 1.0, but it should reflect certainly, I have to look in a bit. thanks mate
radiance: thanks man !
CTZn: cheers
8bstudio: thanks man, and best of luck too
Camox: thanks !
a newer version is coming soon
radiance: thanks man !
CTZn: cheers
8bstudio: thanks man, and best of luck too
Camox: thanks !
a newer version is coming soon
some works
http://freewebs.com/rishiparkhe
http://freewebs.com/rishiparkhe
Re: Thanks guys !
Using an IOR of 1.0 will result in no reflection, 100% transmission, due to the Fresnel equations.garphik wrote:suvakas: cheers man, you are right about the tone map, but whats the glass I think I set the IOR to 1.0, but it should reflect certainly, I have to look in a bit. thanks mate
hey there Ono, that was quick ! thanks for the theory, my assumption was wrong back to IOR 1.33
great job with the renderer man, cheers !
great job with the renderer man, cheers !
some works
http://freewebs.com/rishiparkhe
http://freewebs.com/rishiparkhe
here is a new version, did a 6 odd hours
still some noise exists
cheers
still some noise exists
cheers
some works
http://freewebs.com/rishiparkhe
http://freewebs.com/rishiparkhe
Still a beautifull model and very good materials, and a nice render also, but it's a pity the front and sides are so much in the dark It's mainly a matter of a lighter floor/background if I shall...
Or, well, that's the way you like it but I'm thinking that maybe your screen gamma is too strong or something. If you see it like le and like it, then fine
Or, well, that's the way you like it but I'm thinking that maybe your screen gamma is too strong or something. If you see it like le and like it, then fine
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