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A concept car
Posted: Thu Mar 11, 2010 2:44 am
by JONC
Hello there! First time posting on this section of the forum!
For quite a long time I've been working on this concept car with Blender 2.49. It's probably also my first big project (first one where I actually went past the million-faces mark!).
Here it is:
Re: A concept car
Posted: Thu Mar 11, 2010 7:10 pm
by zeitmeister
Nice one!
Just a small suggestion to boost realism: the headlights shouldn't look pale white with a simple glow, as now. I think you should model them completely and attach your light source material to a modeled light bulb inside there.
Same with the lower lights.
Plus, two different light colors don't make much sense to me. I would try to give them both some kind of Xenon-appearence (blackbody, temperature 9000) or whatever.
Re: A concept car
Posted: Fri Mar 12, 2010 12:28 am
by JONC
thanks!
do you happen to have a good tutorial on making headlights? I've tried making one (headlights) before but I never really achieved a decent effect. As for the yellow lights, those are fog lights:
http://www.caradvice.com.au/wp-content/ ... 00x600.JPG
again, thanks for the critique!
Re: A concept car
Posted: Fri Mar 12, 2010 12:31 am
by dcm
simple tube with emitter and apperature diffraction on camera
Re: A concept car
Posted: Fri Mar 12, 2010 12:35 am
by JONC
hmmmm...that's actually what I've done. But the headlight glass is a diffuse transparent material. Is that probably where I've gone wrong?
Re: A concept car
Posted: Fri Mar 12, 2010 12:39 am
by dcm
use simple architectura glass, try to find this part of car and model it as it is in rela world.
Re: A concept car
Posted: Fri Mar 12, 2010 12:42 am
by JONC
alright, I'll try modelling a much more detailed lamp model.
How do I make architectural glass? as in what settings?
Re: A concept car
Posted: Fri Mar 12, 2010 12:48 am
by dcm
use presets from indigo

Re: A concept car
Posted: Fri Mar 12, 2010 12:52 am
by JONC
ah.
hahhaa, alright, I'll try and fix my car as soon as I can!
Re: A concept car
Posted: Fri Mar 12, 2010 1:20 am
by zeitmeister
If your headlight glass mesh is single-sided, you might use the ghost glass material instead of ordinary glass. The "interior"-mesh around the emitting light bulb might get a simple chrome material, and with that you should recieve nice results.
I found out that it's better to use MLT instead of Path-Tracing with that, because it doesn't overexpose that much.