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Sub-Surface Scattering Tests.
Posted: Tue Jan 19, 2010 9:21 am
by Godzilla
Model is not by me.
Materials by Whaat.
The Buddha is about 20 cm tall, and the lighting set up consists of a single emitter.
Only post-pro is some minor noise reduction.
Orange Juice:
Skin:
~160HR total render time.
Re: Sub-Surface Scattering Tests.
Posted: Tue Jan 19, 2010 9:41 am
by Soup
haha ew the skin one looks like a soft lump of that modeling plasticine stuff.
The first one is really nice!
Re: Sub-Surface Scattering Tests.
Posted: Tue Jan 19, 2010 10:04 am
by fused
sweet tests! pls upload to the gallery
Re: Sub-Surface Scattering Tests.
Posted: Tue Jan 19, 2010 1:10 pm
by Borgleader
i r jealous
Re: Sub-Surface Scattering Tests.
Posted: Tue Jan 19, 2010 3:38 pm
by psor
Borgleader wrote:i r jealous
Jealous? Jealous because of the 160h rendering time he spend or the juicy skin?
take care
psor
Re: Sub-Surface Scattering Tests.
Posted: Tue Jan 19, 2010 4:01 pm
by Godzilla
fused wrote:sweet tests! pls upload to the gallery
I'll join them into a single image tomorrow.
Re: Sub-Surface Scattering Tests.
Posted: Tue Jan 19, 2010 11:57 pm
by djegoo
ho nice tests. gotta try someday, to know ho much time it would take me for just an orange juice item too.
160H of rendering, you re a patient guy