Sub-Surface Scattering Tests.

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Godzilla
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Sub-Surface Scattering Tests.

Post by Godzilla » Tue Jan 19, 2010 9:21 am

Model is not by me. :)

Materials by Whaat.

The Buddha is about 20 cm tall, and the lighting set up consists of a single emitter.

Only post-pro is some minor noise reduction.

Orange Juice:

Image

Image

Skin:

Image

Image

~160HR total render time.
samlavoie.xyz

Soup
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Re: Sub-Surface Scattering Tests.

Post by Soup » Tue Jan 19, 2010 9:41 am

haha ew the skin one looks like a soft lump of that modeling plasticine stuff.
The first one is really nice!

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fused
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Re: Sub-Surface Scattering Tests.

Post by fused » Tue Jan 19, 2010 10:04 am

sweet tests! pls upload to the gallery :)

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Borgleader
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Re: Sub-Surface Scattering Tests.

Post by Borgleader » Tue Jan 19, 2010 1:10 pm

i r jealous :(
benn hired a mercenary to kill my sig...

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psor
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Re: Sub-Surface Scattering Tests.

Post by psor » Tue Jan 19, 2010 3:38 pm

Borgleader wrote:i r jealous :(
Jealous? Jealous because of the 160h rendering time he spend or the juicy skin? :lol: :mrgreen: :wink:



take care
psor
"The sleeper must awaken"

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Godzilla
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Re: Sub-Surface Scattering Tests.

Post by Godzilla » Tue Jan 19, 2010 4:01 pm

fused wrote:sweet tests! pls upload to the gallery :)


I'll join them into a single image tomorrow. :)
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djegoo
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Re: Sub-Surface Scattering Tests.

Post by djegoo » Tue Jan 19, 2010 11:57 pm

ho nice tests. gotta try someday, to know ho much time it would take me for just an orange juice item too.
160H of rendering, you re a patient guy :)

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