Ford Taunus
- cooler_inc
- Posts: 158
- Joined: Mon Aug 14, 2006 10:21 pm
- Location: Ukraine, Donetsk
- Contact:
Hi coller_inc,
yes you are right, this has to be improved!
The model is nice, but try to play with the material, globally, this looks too much like plastic.
I am sure you can improve it
You have to play with material I think.
What are you parameters for the glass, the paint, and the chrome for example?
Regards, Phil
yes you are right, this has to be improved!
The model is nice, but try to play with the material, globally, this looks too much like plastic.
I am sure you can improve it
You have to play with material I think.
What are you parameters for the glass, the paint, and the chrome for example?
Regards, Phil
- cooler_inc
- Posts: 158
- Joined: Mon Aug 14, 2006 10:21 pm
- Location: Ukraine, Donetsk
- Contact:
- cooler_inc
- Posts: 158
- Joined: Mon Aug 14, 2006 10:21 pm
- Location: Ukraine, Donetsk
- Contact:
Hi, Phil!
There is a mesh light at the picture with car. And at the picture with cottege I used SunSky.
Now I made a couple of tests here are the results:
I used SunSky, White balance D75, Render Time is about 45-50min
Picture 1: Spec 0.7, Hard 250
Picture 2: Spec 0.7, Hard 511
So it still looks like a plastic
I tried to increase Spec to 1, but the result is awful
Any suggestions?
There is a mesh light at the picture with car. And at the picture with cottege I used SunSky.
Now I made a couple of tests here are the results:
I used SunSky, White balance D75, Render Time is about 45-50min
Picture 1: Spec 0.7, Hard 250
Picture 2: Spec 0.7, Hard 511
So it still looks like a plastic
I tried to increase Spec to 1, but the result is awful
Any suggestions?
Heya cooler_inc,
I would say your specular is to strong and the exponent to low,
dunno but try something like this:
Hope this will help a bit.
take care
psor
I would say your specular is to strong and the exponent to low,
dunno but try something like this:
Code: Select all
<material>
<name>car_paint</name>
<phong>
<diffuse>0.486275 0.0313726 0.0313726</diffuse><!-- change the color to what ya like -->
<specular>0.1 0.1 0.1</specular>
<exponent>25000</exponent>
<fresnel_scale>1.0</fresnel_scale>
</phong>
</material>
take care
psor
"The sleeper must awaken"
- cooler_inc
- Posts: 158
- Joined: Mon Aug 14, 2006 10:21 pm
- Location: Ukraine, Donetsk
- Contact:
- cooler_inc
- Posts: 158
- Joined: Mon Aug 14, 2006 10:21 pm
- Location: Ukraine, Donetsk
- Contact:
Who is online
Users browsing this forum: Ahrefs [Bot] and 9 guests