One A Day Keeps The Doctor Away.

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kwistenbiebel
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One A Day Keeps The Doctor Away.

Post by kwistenbiebel » Tue Nov 10, 2009 11:10 pm

Hi all,

A render of a tasty model posted at Sketchucation.
I took the model and fooled around with it, rearranging the parts and placing them on a curved ground surface.
Material setup isn't fancy. I started from the Skindigo presets and moved some numbers, so it could be done a bit more 'in depth'.

For me, it was a good opportunity to try some studio light.
Lighting consists of two vertical emitting surfaces left and right and a LDR for reflections. Layer blending is a nice feature to control the levels.

Rendered using Skindigo (Indigo 1.1.15 x64).

Image

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Image






cheers,
Kwistenbiebel
Last edited by kwistenbiebel on Tue Nov 10, 2009 11:19 pm, edited 1 time in total.

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Doug Armand
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Re: One A Day Keeps The Doctor Away.

Post by Doug Armand » Tue Nov 10, 2009 11:19 pm

I'd say thats pretty impressive - apples look good enough to eat :D
Doug

Doug Armand

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pixie
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Re: One A Day Keeps The Doctor Away.

Post by pixie » Tue Nov 10, 2009 11:20 pm

Although the blade is not that sharp, I bet if you keep it close enough to the doctor you will keep him away... ;)

Cool pics!

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benn
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Re: One A Day Keeps The Doctor Away.

Post by benn » Wed Nov 11, 2009 7:32 am

I like the surrealism. What tonemapping function did you use? :D

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Godzilla
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Re: One A Day Keeps The Doctor Away.

Post by Godzilla » Wed Nov 11, 2009 8:01 am

pixie wrote:Although the blade is not that sharp, I bet if you keep it close enough to the doctor you will keep him away... ;)
I think we're seeing the wrong side of the blade. :wink:
samlavoie.xyz

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kwistenbiebel
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Re: One A Day Keeps The Doctor Away.

Post by kwistenbiebel » Wed Nov 11, 2009 10:12 am

Thanks guys :)
pixie wrote:Although the blade is not that sharp, I bet if you keep it close enough to the doctor you will keep him away... ;)
Cool pics!
Yeah, first I used the spoons , but he was countering my moves all too easily. Gosh, are those doctors persistent.
And then there are the phone calls...aargh, those phone calls.
benn wrote:I like the surrealism. What tonemapping function did you use? :D
I used the default Reinhard tonemapping of Skindigo and increased the 'burn' a little (by lowering from 6 to 3) and fiddled a bit with the 'Pre-scale' value, although I don't remember the exact value.

I usually use the Camera tonemapping, but when having multiple light sources, it is sometimes a bit more difficult to control the intensities of the lights.

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lycium
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Re: One A Day Keeps The Doctor Away.

Post by lycium » Wed Nov 11, 2009 10:29 am

Q: "how do you like them apples?"
A: "with more polygons, please"

otherwise totally awesome!

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benn
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Re: One A Day Keeps The Doctor Away.

Post by benn » Wed Nov 11, 2009 7:33 pm

Yes I thought it looked reinhard. Apart from that it looks great! :)

Maybe we should add a camera response function to reinhard, just a default awesome one so it doesnt look quite so plain. :D

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psor
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Re: One A Day Keeps The Doctor Away.

Post by psor » Wed Nov 11, 2009 8:22 pm

Nice pictures kwistenbiebel! You can always use Motiva RealCamera to have Camera tone mapping. :D ;)




take care
psor
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kwistenbiebel
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Re: One A Day Keeps The Doctor Away.

Post by kwistenbiebel » Wed Nov 11, 2009 8:51 pm

benn wrote:Yes I thought it looked reinhard. Apart from that it looks great! :)
So what is wrong with the tonemapping I used?
I checked on different monitors, and it looked ok to me.

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