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Renderer's Rings

Posted: Fri Jul 17, 2009 4:36 pm
by WytRaven
Final render:

F Stop: 64
Exposure: 1/4s
ISO: 100

Tonemapping: Camera - DSCS315, EV -1.0
White Balance: D55

Lit by 4 mesh emitters and an HDRI environment map

Indigo: 2.0.10, 20Kspp

Worklog here
WR - Renderer's Rings - 17-07-2009.jpg
WR - Renderer's Rings - 17-07-2009.jpg (223.39 KiB) Viewed 6791 times

Re: Renderer's Rings

Posted: Fri Jul 17, 2009 6:45 pm
by OnoSendai
Very cool image.
Maybe some aperture diffraction glare would look good, or maybe that's frowned upon for such shots.

Re: Renderer's Rings

Posted: Fri Jul 17, 2009 7:00 pm
by WytRaven
OnoSendai wrote:Very cool image.
Maybe some aperture diffraction glare would look good, or maybe that's frowned upon for such shots.
I am using aperture diffraction just not with an obstacle map other than the generated blades as every time I try to use additional map the whole image gets blurred. However, I will have a play and see how I go.

Re: Renderer's Rings

Posted: Fri Jul 17, 2009 7:43 pm
by Doug Armand
Wow - nice image. It's come a long way from your first tests.

No crits... :wink: except it looks a little soft? Maybe aperture diffraction is cause?.

Apart from that it's excellent. Diamonds look great

Edited :
Hope you don't mind but I worked it over a bit in PShop. I might have got a bit carried away with the bloom :oops:
wytraven.jpg
wytraven.jpg (139.91 KiB) Viewed 6755 times

Re: Renderer's Rings

Posted: Fri Jul 17, 2009 9:14 pm
by WytRaven
Doug Armand wrote:I might have got a bit carried away with the bloom
might...? :lol:

Re: Renderer's Rings

Posted: Fri Jul 17, 2009 10:38 pm
by Doug Armand
:D :D

Re: Renderer's Rings

Posted: Fri Jul 17, 2009 10:39 pm
by zeitmeister
Really great materials, Wyt!

Re: Renderer's Rings

Posted: Sat Jul 18, 2009 12:19 am
by CTZn
Well done !

Re: Renderer's Rings

Posted: Sun Jul 19, 2009 3:31 am
by Godzilla
oh god doug, please never use lens flare again =/

Re: Renderer's Rings

Posted: Sun Jul 19, 2009 4:06 pm
by WytRaven
Doing another render now with a few tweaks. Double the res, no aperture diffraction, and exponent on the gold and silver materials much higher. Will see how it turns out.

Re: Renderer's Rings

Posted: Sun Jul 19, 2009 4:11 pm
by Godzilla
Try it with a matt, colored backdrop, HDRI image, and a close-up so that one ring is mostly in focus and the other isn't.


Just my suggestion for setting up the scene :wink:

Re: Renderer's Rings

Posted: Sun Jul 19, 2009 4:30 pm
by WytRaven
Godzilla wrote:Try it with a matt, colored backdrop, HDRI image, and a close-up so that one ring is mostly in focus and the other isn't.


Just my suggestion for setting up the scene :wink:
Noted, appreciated, and ignored. :lol:

Seriously though thanks for the input zilla but the scene composition I am completely happy with. I am just striving to get the best output from the current setup now ;)

Re: Renderer's Rings

Posted: Sun Jul 19, 2009 5:12 pm
by Godzilla
It's ok I understand. I'm just sharing how I would set up the scene :) . You have your own personal tastes and I have mine :wink:

Re: Renderer's Rings

Posted: Mon Jul 20, 2009 1:43 am
by Stromberg
Sure looks nice :)
Nothing to critic on it's perfect :)

Re: Renderer's Rings

Posted: Mon Jul 20, 2009 2:10 am
by WytRaven
Thx Stromberg :)

Ok Zilla I have decided to give your idea a go and bring the point of focus forward about 2mm. This causes the front of both rings to be in focus and the rear of both to begin fuzzing out. Not sure how it will go but I will at least try it.

However, at 5.76MP (1800x3200) with 2x super sampling this scene takes a hell of a lot longer than the original (900x1600). Currently looking at ~130 hours to reach 20K spp.