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Posted: Sun Feb 01, 2009 11:38 am
by Stur
lol, some Fallout inspiration ? :lol:

Nice renders btw.

Posted: Sun Feb 01, 2009 11:51 am
by fused
Borgleader wrote:
WytRaven wrote:
Borgleader wrote: Looks to me like Physical Sky & Sun....and if it is an env map...well...sorry
Last time I checked Phys Sky & Sun didn't do clouds ;)
Guess I'm too blind to see the clouds :oops:
check the reflextions on the bomb :)

very nice renderings, quite nice dof usage (maybe a tiny little bit too much).
i think the pirate should have an eyepatch ^^

Posted: Sun Feb 01, 2009 12:26 pm
by Borgleader
fused wrote: check the reflextions on the bomb :)

very nice renderings, quite nice dof usage (maybe a tiny little bit too much).
i think the pirate should have an eyepatch ^^
OHHHHHHHH i had only looked at the sky.

Posted: Mon Feb 02, 2009 6:16 am
by Kram1032
even in the sky, the clouds are visible easily on the right side of the image...

Posted: Mon Feb 02, 2009 12:18 pm
by neo0.
What material did you use for the bomb?

Posted: Tue Feb 03, 2009 12:55 am
by tase
fused wrote:
Borgleader wrote:
WytRaven wrote: Last time I checked Phys Sky & Sun didn't do clouds ;)
Guess I'm too blind to see the clouds :oops:
check the reflextions on the bomb :)

very nice renderings, quite nice dof usage (maybe a tiny little bit too much).
i think the pirate should have an eyepatch ^^
For the sky, it's a simple envmap (whit an emit mesh for the shadows)... i never try the "sun" parameter (and i can't figure how it works :oops: :roll: ).
For the bomb material, it's a blend mateial (a glossy, a matt and an alpha channel)
Final version of "The Bomb" (and for those how wants, the wire)
Image
Image