I've got a surprise for you (Up page 2)

Show off your final renders
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Stur
Posts: 594
Joined: Fri Nov 10, 2006 11:52 pm
Location: Nancy, France

Post by Stur » Sun Feb 01, 2009 11:38 am

lol, some Fallout inspiration ? :lol:

Nice renders btw.

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fused
Developer
Posts: 3558
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Sun Feb 01, 2009 11:51 am

Borgleader wrote:
WytRaven wrote:
Borgleader wrote: Looks to me like Physical Sky & Sun....and if it is an env map...well...sorry
Last time I checked Phys Sky & Sun didn't do clouds ;)
Guess I'm too blind to see the clouds :oops:
check the reflextions on the bomb :)

very nice renderings, quite nice dof usage (maybe a tiny little bit too much).
i think the pirate should have an eyepatch ^^

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Borgleader
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Joined: Mon Jun 16, 2008 10:48 am

Post by Borgleader » Sun Feb 01, 2009 12:26 pm

fused wrote: check the reflextions on the bomb :)

very nice renderings, quite nice dof usage (maybe a tiny little bit too much).
i think the pirate should have an eyepatch ^^
OHHHHHHHH i had only looked at the sky.
benn hired a mercenary to kill my sig...

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Kram1032
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Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Mon Feb 02, 2009 6:16 am

even in the sky, the clouds are visible easily on the right side of the image...

neo0.
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Joined: Thu Feb 28, 2008 7:11 am
Location: the US of A

Post by neo0. » Mon Feb 02, 2009 12:18 pm

What material did you use for the bomb?

tase
Posts: 20
Joined: Sun Nov 23, 2008 8:38 am

Post by tase » Tue Feb 03, 2009 12:55 am

fused wrote:
Borgleader wrote:
WytRaven wrote: Last time I checked Phys Sky & Sun didn't do clouds ;)
Guess I'm too blind to see the clouds :oops:
check the reflextions on the bomb :)

very nice renderings, quite nice dof usage (maybe a tiny little bit too much).
i think the pirate should have an eyepatch ^^
For the sky, it's a simple envmap (whit an emit mesh for the shadows)... i never try the "sun" parameter (and i can't figure how it works :oops: :roll: ).
For the bomb material, it's a blend mateial (a glossy, a matt and an alpha channel)
Final version of "The Bomb" (and for those how wants, the wire)
Image
Image

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