House Rendering Sample

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Lazyanimation
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House Rendering Sample

Post by Lazyanimation » Fri Dec 05, 2008 4:27 pm

Neat and Clean
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MadSwede
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Post by MadSwede » Fri Dec 05, 2008 6:50 pm

Certainly neat and clean. It's pretty hard to tell any detail from a low-res image like this but the house model looks good.

Some minor crits (if you don't mind):

The palm tree grows out of a surface that doesn't appear to be earth and it seems to grow through the balcony.

If that is water it looks a little odd. Waves usually form a rough pattern depending on the wind direction. It looks a little too random, but as I said, it's hard too see on this resolution.

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Zom-B
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Post by Zom-B » Fri Dec 05, 2008 10:58 pm

to optimize rendertime and noise clearing, don't use pure white color rgb 255.
go for a max of 80% (rgb 204). You still can tonemap your picture for a perfect white afterwards anyway...
polygonmanufaktur.de

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pixie
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Post by pixie » Sat Dec 06, 2008 12:23 am

@ZomB:
How can you see that from the picture?

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CTZn
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Post by CTZn » Sat Dec 06, 2008 5:17 am

I guess he gave a global hint ;)

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Kram1032
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Post by Kram1032 » Sun Dec 07, 2008 11:23 am

It's hard, NOT to see it xD jk^^

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pixie
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Post by pixie » Sun Dec 07, 2008 1:37 pm

There's always post processing... imagine that you 3 shades of grey, (a) 0.25, (b)0.5, (c)0.75, they could easily be 'stretched' so that they represent 0, 0.5 and 1 respectively.

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Kram1032
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Post by Kram1032 » Mon Dec 08, 2008 12:54 am

sure... but still, it feels like pure white... the sky would stretch with that, too, and you'd notice that, maybe at least ^^

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