The undeciever
The undeciever
Hello everyone. I'd heard about Indigo for quite a while until finally testing it some weeks ago. Love at first render as you could say
Anyway, Here's something I think is good enough to show (at least judging by opinion from a swedish forum).
Models and materials in Blender 2.47. Some retouching in PS. 36 hours rendering time and 3000 spp. I (perhaps unfortunately) didn't bother to make the 'diamonds' in any proper cut.
Anyway, thanks to everyone who contributed to make Indigo (and the exporters) something that amateurs like me can easily use.
Anyway, Here's something I think is good enough to show (at least judging by opinion from a swedish forum).
Models and materials in Blender 2.47. Some retouching in PS. 36 hours rendering time and 3000 spp. I (perhaps unfortunately) didn't bother to make the 'diamonds' in any proper cut.
Anyway, thanks to everyone who contributed to make Indigo (and the exporters) something that amateurs like me can easily use.
- Attachments
-
- Indigo 1.1.10, Blendigo 1.1.10 (by BigFan), 36 h ~3000 spp
- AuthorityOnCounterfeitRealityEN.jpg (52.72 KiB) Viewed 6704 times
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Re: The undeciever
MadSwede wrote: in PS. 36 hours rendering time and 3000 spp.
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hahahahahahaa F@(kin6 awesome man.....crystal clear idea...nice setup and light....
original and pure indigo!!!
ohh and wellcome aboard!!!
original and pure indigo!!!
ohh and wellcome aboard!!!
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Re: The undeciever
Thanks everyone, wouldn't have been able to get this result without Indigo.
Are you shocked by my divine patience or over the ratio of rendering time/resulting spp? If it's the latter, dispersive refractions takes a while to get clean.tacos wrote:MadSwede wrote: in PS. 36 hours rendering time and 3000 spp.
nice idea and realization!!!
Just two things that pop into my eyes:
- The diamond Material seems to lack in cauchy B (thats what maks it more colorfull when hit by light!), for some propper material try this
- The glas lense isn't visible... maybe some slightly different light setup for some simple reflection could bring the lense up without need of any Background...
Just two things that pop into my eyes:
- The diamond Material seems to lack in cauchy B (thats what maks it more colorfull when hit by light!), for some propper material try this
- The glas lense isn't visible... maybe some slightly different light setup for some simple reflection could bring the lense up without need of any Background...
polygonmanufaktur.de
As I've been using this site as my primary (fine, only) source of information about material settings I did in fact use those exact values for the stones. My guess is that the lack of color (though there is some) is due to the low amount of facets compared to, for instance, a brilliant-cut.ZomB wrote:nice idea and realization!!!
Just two things that pop into my eyes:
- The diamond Material seems to lack in cauchy B (thats what maks it more colorfull when hit by light!), for some propper material try this
- The glas lense isn't visible... maybe some slightly different light setup for some simple reflection could bring the lense up without need of any Background...
As for the lens, got the very same response before and it's certainly not easy to see (tiny reflection near the top). However this was the setup I liked in every other way so it's a compromise I'll have to live with.
Otherwise, thanks for the feedback.
Argh, and I can't see it. AGAIN WTF happens????
Edit:
http://www.indigorenderer.com/joomla/fo ... en_768.jpg
If anyone else has the same problem as me, not being able to see the pic, here's the direct link... Thanks Arne for sending it to me
Edit:
http://www.indigorenderer.com/joomla/fo ... en_768.jpg
If anyone else has the same problem as me, not being able to see the pic, here's the direct link... Thanks Arne for sending it to me
Last edited by Kram1032 on Thu Sep 25, 2008 8:06 am, edited 1 time in total.
@ZomB and MadSwede
Thanks for reminding me about that diamond material as I was working on that before my long absence and it is now complete with tabulated absorption painstakingly hand built by tracing a transmission graph I found and then spline interpolated a la schott glass to get the final curve for a coeff.
The finished igm is attached and I will ask cpfresh to update the material library accordingly as he posted the half done version originally.
Thanks for reminding me about that diamond material as I was working on that before my long absence and it is now complete with tabulated absorption painstakingly hand built by tracing a transmission graph I found and then spline interpolated a la schott glass to get the final curve for a coeff.
The finished igm is attached and I will ask cpfresh to update the material library accordingly as he posted the half done version originally.
- Attachments
-
- A quick and crap test of the finished material
- im1222413604.png (134.26 KiB) Viewed 6300 times
-
- Diamond.igm
- Complete real diamond material
- (1.1 KiB) Downloaded 251 times
"A foolish consistency is the hobgoblin of little minds..." - Emerson 1841
Thank You very much!WytRaven wrote:@ZomB and MadSwede
Thanks for reminding me about that diamond material as I was working on that before my long absence and it is now complete with tabulated absorption painstakingly hand built by tracing a transmission graph I found and then spline interpolated a la schott glass to get the final curve for a coeff.
The finished igm is attached and I will ask cpfresh to update the material library accordingly as he posted the half done version originally.
Check normals, dude!
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