Bottles
Bottles
Hi guys,
This my very first post with my first decent Indigo render. After seeing all the great images in this forum, I decided to jump in test drive Indigo myself.
It took 48 hours to render this image on a dual Opteron 2.0Ghz PC (2 single cores). It was the best wait in my life thus far....
The model was done by Jeremy Birn in one of his Lighting Challenges. I added the room walls, ceiling, and openings. I used Maxigo 1.09.6 to export and Indigo 1.1.5 to render. Photoshop was used to adjust exposure, color correction, a bit of glow and grain to even out the image since I couldn't wait any longer and there was still some noise present. Finally, I sized-down the image to smooth out the noise.
http://www.red-filament.com/images/comm ... 24x768.jpg
My goal was to produce an image that would look and feel like a photo. I'd be glad to hear what you guys think about this work.
----Edit-----
I just added the link above.
This my very first post with my first decent Indigo render. After seeing all the great images in this forum, I decided to jump in test drive Indigo myself.
It took 48 hours to render this image on a dual Opteron 2.0Ghz PC (2 single cores). It was the best wait in my life thus far....
The model was done by Jeremy Birn in one of his Lighting Challenges. I added the room walls, ceiling, and openings. I used Maxigo 1.09.6 to export and Indigo 1.1.5 to render. Photoshop was used to adjust exposure, color correction, a bit of glow and grain to even out the image since I couldn't wait any longer and there was still some noise present. Finally, I sized-down the image to smooth out the noise.
http://www.red-filament.com/images/comm ... 24x768.jpg
My goal was to produce an image that would look and feel like a photo. I'd be glad to hear what you guys think about this work.
----Edit-----
I just added the link above.
Last edited by frayo on Thu Sep 18, 2008 8:18 am, edited 1 time in total.
Yep, further than this one
Ok blurryness is what distracts me, specially the background. Also vertical lines are strictly parallel wich is odd in refractions; to work this around quick and easy you can apply a low frequency, wavy bumpmap on the glass material (must be extremly faint bumps tho). It's best to curve (or bend) glass sufaces, a few milimeters have a noticeable impact on refractions and reflections.
To put it all together my two crits are background resolution and cg modeling (or texturing if you choose the bumpmap way).
If I may:
http://www.worldparallelftp.com/adam/me ... cal_01.jpg
Here the sides are slightly incurved, you can notice how that nicely impacts refractions. Ah, early Indigo bidir (0.7t5 or something) test
I hope this is not too intrusing...
Ok blurryness is what distracts me, specially the background. Also vertical lines are strictly parallel wich is odd in refractions; to work this around quick and easy you can apply a low frequency, wavy bumpmap on the glass material (must be extremly faint bumps tho). It's best to curve (or bend) glass sufaces, a few milimeters have a noticeable impact on refractions and reflections.
To put it all together my two crits are background resolution and cg modeling (or texturing if you choose the bumpmap way).
If I may:
http://www.worldparallelftp.com/adam/me ... cal_01.jpg
Here the sides are slightly incurved, you can notice how that nicely impacts refractions. Ah, early Indigo bidir (0.7t5 or something) test
I hope this is not too intrusing...
Last edited by CTZn on Thu Sep 18, 2008 7:21 am, edited 1 time in total.
palawat: thanks i agree the wood bump is a bit strong...but i kinda liked it that way.
CTZn: I didn't realize my sense of composition is that predictable. its almost the same angle as the one on the link you provided. And same scene! I hope it doesn't make this work cheap in any way. As for the blurry background...I think its supposed to be that, because of the DOF. But you are correct about the low frequency bumps on the glass shader that should be there. It never crossed my mind until you mentioned it. And thank you for providing an example. I really appreciate that.
suvakas: thank you for your kind words.
Pibuz: thanks mate.
Although I don't see my self spending another 48 hrs for a re-render...i'll difinitely be apply the CC's in the next project.
CTZn: I didn't realize my sense of composition is that predictable. its almost the same angle as the one on the link you provided. And same scene! I hope it doesn't make this work cheap in any way. As for the blurry background...I think its supposed to be that, because of the DOF. But you are correct about the low frequency bumps on the glass shader that should be there. It never crossed my mind until you mentioned it. And thank you for providing an example. I really appreciate that.
suvakas: thank you for your kind words.
Pibuz: thanks mate.
Although I don't see my self spending another 48 hrs for a re-render...i'll difinitely be apply the CC's in the next project.
hhmmm...it could well be some normal error
what really bothers me is the cork.
oh well, there is a great lesson here. I should make sure that ALL the details are accounted for. The next time, I will be starting with a WIP. Funny...even though it takes so much time to render, I still look forward to next thing i'm gonna do with Indigo.
what really bothers me is the cork.
oh well, there is a great lesson here. I should make sure that ALL the details are accounted for. The next time, I will be starting with a WIP. Funny...even though it takes so much time to render, I still look forward to next thing i'm gonna do with Indigo.
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