Zen Stones

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Phr0stByte
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Zen Stones

Post by Phr0stByte » Fri Aug 08, 2008 11:51 pm

Nothing complicated here - just a simple scene to wet my appetite for Indigo after not using it for ages. Stone mat is ARK's formed concrete from the Indigo mat db. Scene is still cooking, as it is rendering at a huge 3264x3264

Maya 2008 x64 (linux native)
MtI 1.0.9_3
Indigo 1.0.9 x64 (linux native)
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ViennaLinux
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Post by ViennaLinux » Sat Aug 09, 2008 12:05 am

can you send me your .blend file with the light setup in it?
i tried to achieve that effekt but somehow it looked not that good.

very nice moody image. render it at 1920x1200 noisefree and i will take it as my wallpaper ;-)
Core2duo e6600 @ 3.1GHz watercooled at default VCore ^^

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Phr0stByte
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Post by Phr0stByte » Sat Aug 09, 2008 12:07 am

ViennaLinux
Thanks - but there is no Blend file, as it is from Maya. I will see about exporting it and setting it up exactly the same in Blender for you though... Stay tuned

The lighting is very simple though - just two mesh lights (orange and blue) and a exr for global lighting

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zsouthboy
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Post by zsouthboy » Sat Aug 09, 2008 12:16 am

hey Phr0st what .exr are you using?

the image itself is of course, very zen. :)

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Phr0stByte
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Post by Phr0stByte » Sat Aug 09, 2008 12:18 am

zsouthboy
http://www.debevec.org/Research/HDR/vinesunset.hdr

Of course you need to convert it to EXR
I use an Windows free version of an application that works well under WINE for this called Photomatix

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Zom-B
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Post by Zom-B » Sat Aug 09, 2008 12:32 am

All your base are belongs to meshLights+HDRI lightning combo in Indigo :wink:

You have to take care that the mesh light don't kill the power of your env_map.
Simply test with a mirror ball and tweak your env_map/lighsource power to fit!

I'm telling you, because its hard to see the influence of an env_map here... but maybe its just me :)
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Phr0stByte
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Post by Phr0stByte » Sat Aug 09, 2008 12:36 am

ZomB
Yeah, you are right - and the env map might not even be needed, but I was happy with the end result, so didn't mess around further :)

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CTZn
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Post by CTZn » Sat Aug 09, 2008 12:43 am

Simply test with a mirror ball and tweak your env_map/lighsource power to fit!Must add that you will have much more consistent results if you DON'T use reinhard for this initial step.
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