Moka Pot

Show off your final renders
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diegura
Posts: 19
Joined: Tue Jul 08, 2008 5:34 am
Location: Argentina (Mendoza)

Post by diegura » Thu Jul 10, 2008 12:39 am

Render with HDR "kitchen probe" and Blue background.

Display took 3.94110 s
Time elapsed: 2 h, 15 m, 52 s
Done 394780000.00000 samples (616.84375 samples per pixel)
48421.46825 samples / second (20.65200 micro-seconds / sample)
Image

Don't like this circular shadows in the right of the pic. Don't know why they are created :?:

StompinTom
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Post by StompinTom » Thu Jul 10, 2008 2:19 am

looks like a background mesh problem.... are you using a circle for your "floor"?

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diegura
Posts: 19
Joined: Tue Jul 08, 2008 5:34 am
Location: Argentina (Mendoza)

Post by diegura » Thu Jul 10, 2008 2:50 am

No, they are 2 spline with loft object.

See a screenshot:

Image

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diegura
Posts: 19
Joined: Tue Jul 08, 2008 5:34 am
Location: Argentina (Mendoza)

Post by diegura » Thu Jul 10, 2008 3:07 am

White background version:

Display took 7.26147 s
Time elapsed: 2 h, 14 m, 27 s
Done 365930000.00000 samples (571.76563 samples per pixel)
45360.46029 samples / second (22.04563 micro-seconds / sample)
Image

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pixie
Indigo 100
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Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
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Post by pixie » Thu Jul 10, 2008 4:16 am

Doug Armand wrote:That last one is looking very nice. Larger tiles works well. The metal texture is looking good too. No major crits from me.

The HDR option is easy - just add a HDR EXR image to the environment map slot. Thats all there is to it. Just choose one that is like a kitchenish interior. Plenty of free ones available on the net.

Make sure any HDR maps you use are in the EXR format. If not there is free software on the net for converting - or use Pshop CS3 like I do :lol:
One might also use raw format, you just hdrshop and create a sphere map out of a longitude one.

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BBjam
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Post by BBjam » Thu Jul 10, 2008 6:21 pm

I am very fond of the background, but I'm not as good an artist a BbB

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