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Moka Pot

Posted: Tue Jul 08, 2008 6:16 am
by diegura
Hi people! :o

I was using Indigo the last years when I have time, but no so often. So now I have time:

I spend a day modeling the moka pot and another day for do the renders. I have a moka pot and i love it, so I want to model it, but I decided to model the original italian coffe maker, because mi pot isn't very cute design.

To do the model I look in internet pictures and for the filters use my pot for reference. See that I miss the place of the spout, I realized very late so I let it here...

Well, here is the first render:

Image

I used 2 mesh rectangular light, one pink and another cyan.

It was renderer in my Core2Duo T5300 1Gb Ram ddr2 Notebook.
Time elapsed: 19 h, 8 m, 9 s (Below normal)
Done 1646180000.00000 samples (2572.15625 samples per pixel)
Used: Cinema 4d to model it and make a color correction in Paint Shop Pro 7.

Sorry my bad english. :oops:

Posted: Tue Jul 08, 2008 6:31 am
by Kosmokrator
nice metal man...



and wellcome to the forum :)

Posted: Tue Jul 08, 2008 6:49 am
by zsouthboy
That looks great!

Top view

Posted: Tue Jul 08, 2008 7:02 am
by diegura
Thx.

Here another render. Too much noise but still render...

Image

Posted: Tue Jul 08, 2008 7:14 am
by m.f.t.
very nice render
i esp. like the metal material, maybe someday you would share in the material database :roll:

i didn't like the worktop texture though, nice colours but 'too little tiles'


'too little tiles' reminded me of the movie 'amadeus'

'too many notes'

:)

Posted: Tue Jul 08, 2008 7:35 am
by diegura
Thx. :)

The metal es a Phong Al.nk Gamma=2.2 Exponent=400 with bump texture, And the other metal is the same but Exponent=35 and other bump map. Yes too many tiles here jeje, i like the mini tiles, like the tiles from a swimming pool or a kitchen :wink: .

Yep I'll will change the top texture, lets try with less tiles too :P

Here some pics from cinema 4d too.

Image
Image

Posted: Tue Jul 08, 2008 9:36 am
by fused
very nice rendering!

looking forward to see more work from you :)

Posted: Tue Jul 08, 2008 9:56 am
by BbB
Very carefully and beautifully modelled. So convincing!
You should definitely get rid of the background and pick something less busy. Why not just a pure white studio background. Let your model do the talking, not the backdrop.
Also, with metal like that, I would use an HDR map to light it. You'd love the nice reflections.

Posted: Tue Jul 08, 2008 11:07 am
by Borgleader
Very very nice. I'm loving the metal texture.

Posted: Wed Jul 09, 2008 5:40 pm
by Doug Armand
Wow models, great materials - just a great render. Tiles do make it a bit busy but I don't hate them :lol:

Love the detail - the sieve part of the filter looks real. Indigo does some of the best photo-realistic renders I've seen

Posted: Wed Jul 09, 2008 8:53 pm
by diegura
Thanks! :)

Yes I love indigo, very realistics render. I remember the hours that I spend in Cinema 4D to make an aceptable render, and now I just add some materias, a couple of light and ready :wink: .

Here is another render, testing bumpmap in the top.

Image

Sorry my bad english. :roll:

Posted: Wed Jul 09, 2008 9:00 pm
by diegura
Now the hours are spended, but no for me, just for my computer :lol:

Here another render. I make the tiles of the floor more larger. And change the top bumpmap. :wink:

Image

Render takes about 10 hours.

Posted: Wed Jul 09, 2008 9:17 pm
by diegura
BbB wrote:Very carefully and beautifully modelled. So convincing!
You should definitely get rid of the background and pick something less busy. Why not just a pure white studio background. Let your model do the talking, not the backdrop.
Also, with metal like that, I would use an HDR map to light it. You'd love the nice reflections.
Thx BdB. :)

I want to try what you say, but still dont' know how to configure the Hdri to light the scene. :?:

Posted: Wed Jul 09, 2008 9:34 pm
by Doug Armand
That last one is looking very nice. Larger tiles works well. The metal texture is looking good too. No major crits from me.

The HDR option is easy - just add a HDR EXR image to the environment map slot. Thats all there is to it. Just choose one that is like a kitchenish interior. Plenty of free ones available on the net.

Make sure any HDR maps you use are in the EXR format. If not there is free software on the net for converting - or use Pshop CS3 like I do :lol:

Posted: Wed Jul 09, 2008 9:50 pm
by diegura
Doug Armand wrote:That last one is looking very nice. Larger tiles works well. The metal texture is looking good too. No major crits from me.

The HDR option is easy - just add a HDR EXR image to the environment map slot. Thats all there is to it. Just choose one that is like a kitchenish interior. Plenty of free ones available on the net.

Make sure any HDR maps you use are in the EXR format. If not there is free software on the net for converting - or use Pshop CS3 like I do :lol:
Hi Doug, thx.

Yes I want to use kitchen probe, I always use this hdr, now trying to converto to exr.