Vases

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Pibuz
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Vases

Post by Pibuz » Wed Jul 02, 2008 1:05 am

..though (as you ALL know) i'm not satisfied at all with the floor mat..

Thank Kwisten for the postprocessing technique, and Whaat for the polyreducer Sketch plugin and the UVmap tools: as you can see, half of the problems have been solved :D THANKS!

PS. for BbB: it's all your fault, if i've posted this!
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vases.jpg
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SimonLarsen
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Post by SimonLarsen » Wed Jul 02, 2008 1:08 am

Nice render.
Why aren't you satisfied with the floor? I think it looks great! :D

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Pibuz
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Post by Pibuz » Wed Jul 02, 2008 1:11 am

Thank you Simon! I'm not happy for the joints.. I cannot achieve a bumped surface using a blending of two materials.....URGH! :x

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kwistenbiebel
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Post by kwistenbiebel » Wed Jul 02, 2008 1:18 am

Very nice Pibuz :)
I love the vases.
Maybe alligning the verticals in the perspective would be even nicer.
I haven't used the' shift lens' feature in skindigo yet, but I think it could be useful for this.

And oh yeah..cough..cough....displacement... cough..

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Pibuz
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Post by Pibuz » Wed Jul 02, 2008 1:30 am

Hi Kwisten! Thanks!
I'll try re-rendering with vertical lines, you're right about that..
Concerning displacement... I don't think i'd be so necessary, here: if you're referring to the tiles, actually..
I think i'd encounter the same problem. I think the problem is that a material (white one) starts just where the other one (black one) ends, so this is the cause of all of my problems. I could simply make a bump map blending in Photoshop the tile textures and the black/white bump map, and then make an exponent map in the same way: i think i'd be sufficient to get the result i'm aiming to..

Know what? I'm gonna do that!

..i just wanted to figure THIS out, cos this time there is a simple workaround, but in other cases it could be much more difficult...

Sorry, one question: which version of Indigo/skindigo do you use? Cos i'm very very very interested in the use of displacement, but i knew there were some issues to be fixed (instancing not allowed, plane surfaces not displaceable...): is there a version which fixed this? Did i miss it?

BbB
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Post by BbB » Wed Jul 02, 2008 1:47 am

I think it's a great image. Floor, vases, wall, everything looks good if you ask me.

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Pinko5
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Post by Pinko5 » Wed Jul 02, 2008 2:00 am

Nice work Pibuz as usual!!!
I like the floor in particular...
Luca. ;)

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Borgleader
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Post by Borgleader » Wed Jul 02, 2008 2:51 am

Pinko5 wrote:Nice work Pibuz as usual!!!
I like the floor in particular...
Luca. ;)
Exactly what I was going to say!! :)

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Kram1032
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Post by Kram1032 » Wed Jul 02, 2008 10:09 am

Very nice composition :)
I'd like to see displacement on the wall and maybe on the floor :)

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Pibuz
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Post by Pibuz » Wed Jul 02, 2008 7:17 pm

Ok, guys: tried another POV, and another workaround for the floor tiles, sadly without any good result.. I followed Kwisten's suggestion of making a two-points perspective, and i must say he was right. So here's the result.
Attachments
vases 2.jpg
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BbB
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Post by BbB » Wed Jul 02, 2008 7:52 pm

A really nice piece! Are the vases pure phong? Can you describe your lighting rig?

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Pibuz
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Post by Pibuz » Wed Jul 02, 2008 8:36 pm

Hi BbB! Thanks a lot really: i'm a big fan of yours, so hearing a compliment from you is quite satisfying!
So: both vases are pure phong, with very very subtle bump; each vase has a slight different IOR and exponent, to achieve a minor variation; the light sources are simply a big emitter (the one behind the curtain) and two IES lights over the vases. Done. Pretty simple, indeed..

BbB
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Post by BbB » Wed Jul 02, 2008 8:41 pm

Simple but effective. Would sit perfectly well in any decoration magazine.

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rgigante
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Post by rgigante » Wed Jul 02, 2008 9:09 pm

Yes.. really effective setup.

Very interesting image PIbuz.

Thanks for sharing!
Riccardo.

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kwistenbiebel
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Post by kwistenbiebel » Wed Jul 02, 2008 9:56 pm

Nice and pure!

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