Pure sci-fi (added short animation)

Show off your final renders
User avatar
Borgleader
Posts: 2149
Joined: Mon Jun 16, 2008 10:48 am

Post by Borgleader » Sat Jul 12, 2008 12:07 am

he'd need to use the ranchfarm and that would probably cost quite a bit.

User avatar
pixie
Indigo 100
Posts: 2332
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Post by pixie » Sat Jul 12, 2008 12:37 am

at pal resolution (352x288) it might speed the render time a little, then he wouldn't need a large SPP either, only now and then (if using MPEG 2). Either way it would be no small feat what would be quite an achievement.

But one thing that might speed it up even more was if Indigo could keep the scene in the memory and update the camera, lights, positions, etc... once the established SPP was reached...

User avatar
Borgleader
Posts: 2149
Joined: Mon Jun 16, 2008 10:48 am

Post by Borgleader » Sat Jul 12, 2008 1:17 am

Yeah....I'd be willing to render it for him even if it takes me a week :lol:

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Sat Jul 12, 2008 2:55 am

I don't think Indigo would be an option for that kind of stuff even if render times were faster.

Right now, for example, I'm having fun with a big space dogfight scene - Yes, I know, I'm recycling all the old tired cliches. BI is great for this kind of stuff, not because it's fast (it isn't really), but because of the tons of SFX you can do with particles, halos, vector blur, compositing nodes and so on.

Now a lot of this stuff can be done with an Indigo render in post-production with Blender or PShop. But what works for individual stills doesn't for animations.

I just see BI and Indigo as two different tools for different kinds of jobs.

User avatar
Borgleader
Posts: 2149
Joined: Mon Jun 16, 2008 10:48 am

Post by Borgleader » Sat Jul 12, 2008 3:23 am

Nodes are fun. We had a small "community project" over at blenderartists.org where we used them to replicate Doom style lamps

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Sat Jul 12, 2008 4:29 am

Yes, compositing nodes are a lot of fun.

Haven't really tried material nodes yet...

User avatar
Borgleader
Posts: 2149
Joined: Mon Jun 16, 2008 10:48 am

Post by Borgleader » Sat Jul 12, 2008 5:05 am

Actually they were compositing nodes. We were playing with the blur and such to get the same glow as the lights in Doom 3

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Sat Jul 12, 2008 9:28 am

Hmmm...
Maybe things like that will be possible in the coming releases...
The rewritten shaders will allow much more options and maybe, particles will come in some releases... There already was a thread with Indigo particles rendering but Ono seems to have stopped working on that (for now at least...)

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Tue Jul 22, 2008 8:14 pm

Just a quick heads-up to let you know IT'S ART, the CG art site, has put up a tutorial about the making of this scene and animation.

It's here: http://www.itsartmag.com

User avatar
Borgleader
Posts: 2149
Joined: Mon Jun 16, 2008 10:48 am

Post by Borgleader » Tue Jul 22, 2008 9:57 pm

wow thats great. definitely going to read it.

User avatar
Marcofly
Posts: 407
Joined: Thu Jun 29, 2006 12:51 am
Location: Köln, Germany

Post by Marcofly » Wed Jul 23, 2008 12:42 am

congratulations, Bertrand!!

:wink:

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Wed Jul 23, 2008 12:42 am

Relatively short but nice tut, congrats!
And cheers for the Indigo plug!

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Wed Jul 23, 2008 12:51 am

No problem. The plug came straight from the heart.

User avatar
Pinko5
Posts: 497
Joined: Mon Feb 19, 2007 8:15 pm
Location: Italy

Post by Pinko5 » Wed Jul 23, 2008 3:25 am

WOOOWWW Master!!!
Luca ;)

User avatar
CoolColJ
Posts: 1738
Joined: Mon Jun 25, 2007 1:47 pm

Post by CoolColJ » Fri Aug 01, 2008 8:23 pm

Cool STuff

I wanted to do something along these lines a while back, I have a scene in my head. But I just don't have the PC to do it :P

Post Reply
75 posts

Who is online

Users browsing this forum: Yandex [Bot] and 20 guests