Show off your final renders
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Photoguy
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by Photoguy » Wed Jun 11, 2008 8:57 pm
I did this recently just for fun, I like how it looks except for the wall

Modelled in Blender.
I used HDRI for the lighting.
Rendered for 60(!) hours on a 2.4ghz pentium (One core)
4800 samples per pixel.
A couple people have said (not on this forum) that the frame looked bent...
The frame isn't bent, I just put the camera at a weird angle and used a wide lens (26mm)
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Attachments
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palawat
- Posts: 111
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- Location: Bangkok, TH
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by palawat » Wed Jun 11, 2008 9:18 pm
60 hours just for fun !
Anyway, I like the frame material. Nicely done.
It probably need a piece of glass to cover the photo. Then again, it might make you spend more than 60 hours to finish the rendering

Cheers,
Q9550 2.83 GHz, Geforce 9400 GT, 4 GB ram, XP 32/Vista 64
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Photoguy
- Posts: 78
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by Photoguy » Wed Jun 11, 2008 10:20 pm
Actually there is a piece of glass covering it...
You can see a little bit of refelction in the bottom right corner.
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BbB
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by BbB » Thu Jun 12, 2008 12:11 am
I actually like the wall. Just a shame the tiling's a bit obvious. You should try to turn it into a bigger map in PShop.
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zsouthboy
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by zsouthboy » Thu Jun 12, 2008 1:43 am
Now model a house around that wall and picture!

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Kram1032
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by Kram1032 » Thu Jun 12, 2008 1:58 am
...and an environment around the house and a planet around the environment and a solarsystem around the planet and a universe around the solar system so that you get correctly simulated night shots

:D xD
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OnoSendai

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by OnoSendai » Thu Jun 12, 2008 2:18 am
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kwistenbiebel
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by kwistenbiebel » Thu Jun 12, 2008 2:57 am
Kram1032 wrote:...and an environment around the house and a planet around the environment and a solarsystem around the planet and a universe around the solar system so that you get correctly simulated night shots

:D xD
Now that would be the only option to make it all really, I mean REALLY , physically correct, now wouldn't it

....
I hope Ono didn't forget to code the Big Bang and a folding universe.
If not, go ask the man in the wheel chair.
By the way,
A very nice photo of a photo

But 60 hours?..
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palawat
- Posts: 111
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by palawat » Thu Jun 12, 2008 3:48 am
Photoguy wrote:Actually there is a piece of glass covering it...
You can see a little bit of refelction in the bottom right corner.
And I thought that's on the picture you use for mapping, my bad.
Cheers,
Q9550 2.83 GHz, Geforce 9400 GT, 4 GB ram, XP 32/Vista 64
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Photoguy
- Posts: 78
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by Photoguy » Sat Jun 14, 2008 7:01 am
Nice render, I like the reflections!
By the way, for the record..
I like to get my renders perfectly noise free.
That is why I rendered for 60 hours at 4800 samples.

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Photoguy
- Posts: 78
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by Photoguy » Sat Jun 14, 2008 7:45 am
Oh, I forgot to mention, the photo is also my work to

Of course, that's why my name is Photoguy.
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