body cream - 002

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losbellos
Posts: 39
Joined: Sat Apr 19, 2008 8:44 pm

body cream - 002

Post by losbellos » Sun May 18, 2008 11:56 am

Hej There,
Second try, body cream, getting there.. :)

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Kosmokrator
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Location: Greece-Athens

Post by Kosmokrator » Mon May 19, 2008 1:55 am

hhmm something is missing......is the light setup....is the model....i dont know...
the streched metal looks normal and physical....try some different light setup....and use some reflective floor...
just my ideas....
overall looks nice!!!:)
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO

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Olis
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Location: Stockholm, Sweden

Post by Olis » Mon May 19, 2008 5:02 am

The model is nice, however the deformations looks a bit unnatural. And as Kosmo said, the light setup could be better.

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5OnIt
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Joined: Sat Mar 03, 2007 5:11 am

Post by 5OnIt » Mon May 19, 2008 5:05 am

I agree with Olis, the kinks and bends in the tube need to be sharper. The end/bottom of the tube looks much better than the top.

losbellos
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Joined: Sat Apr 19, 2008 8:44 pm

Post by losbellos » Mon May 19, 2008 5:26 am

Well, I could argue on the deformation, because imagine when you push the end that material goes further inside the metal body, it makes those parts smother because its pushing it outwards. I think its easy to make such shapes in real life. (I actually have this tube on my table) The light setup inst good I admit, just I am trying to understand the material concept, but I am actually satisfied. Third one will be more complex :-)
Thanks for the comments

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Kram1032
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Location: Austria near Vienna

Post by Kram1032 » Mon May 19, 2008 7:33 am

I think I see some small normal or normal smoothing problems....
On the upper left part of the tube as well as on the lower right part, there are some black lines which I guess aren't supposed to be there....
Also the cap appears to be faceted - is that intentional?

losbellos
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Joined: Sat Apr 19, 2008 8:44 pm

Post by losbellos » Mon May 19, 2008 7:50 am

hehe, I didnt wish to create that much photoreal :D
the faceting problem I dont know I will look into it if it happens again. the mesh is very dense, might be some smoothing problem there. For this it look good enough to me.
The body, well modifiers, you know, I just didnt want to spend hours to make it that good. THis way with fdd it was really fast. This model is for a inhouse speed modelling. :-) Maybe next time.

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