Trees
Trees
I noticed in another thread that you can get the XFrog Sweet Birch model for free from TurboSquid. So I decided I would do some tree rendering.
In the process of making the render I've found several bugs/issues
I've also changed the way null materials work in order to make alpha mapping converge faster.
The leaf material is a diffuse transmitter / phong blend (then all blended with null for the alpha mapping)
I'll make a short tutorial for setting up this material as I think it's a core material technique that all Indigo users should understand
In the process of making the render I've found several bugs/issues
I've also changed the way null materials work in order to make alpha mapping converge faster.
The leaf material is a diffuse transmitter / phong blend (then all blended with null for the alpha mapping)
I'll make a short tutorial for setting up this material as I think it's a core material technique that all Indigo users should understand
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- tree1.jpg (210.02 KiB) Viewed 3776 times
Oh that's going to be very useful.
Ono, could you do me a big favour? This model is very simple. Too simple for realistic scenes. Could you try this with one of the trees here:
http://graphics.uni-konstanz.de/plantslib/main.html
... and just repeat what you did (some of the trees do no need an an alpha map - a three-way blend mat - as the leaves are actually modeled, just a blend of diffuse/trans and phong).
I've seen some very serious slow-downs in rendering due to lots of leaves and am curious as to what you come up with.
Ono, could you do me a big favour? This model is very simple. Too simple for realistic scenes. Could you try this with one of the trees here:
http://graphics.uni-konstanz.de/plantslib/main.html
... and just repeat what you did (some of the trees do no need an an alpha map - a three-way blend mat - as the leaves are actually modeled, just a blend of diffuse/trans and phong).
I've seen some very serious slow-downs in rendering due to lots of leaves and am curious as to what you come up with.
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