audi
errrmmmm wow! really nice job man!!!
and yup tell us more about the wall
and yup tell us more about the wall
Last edited by beta on Thu May 01, 2008 9:15 am, edited 1 time in total.
Thanks guys for positive feedback. Should have said, the car was modeled in blender, wall and ground texture are from cg textures. A bump and spec map were made in crazybump which is a great wee program in beta stage that is free to download. Render time was 22h on a dual core, I take the point about the concrete ground texture, I suppose i could have used something else with more detail but I dunno I don't actually mind it.
I love indigo with the blendigo exporter, its almost as easy to use as the internal renderer I was getting results that I was happy with after a very short time, i'll be putting alot more projects through indigo in future
I love indigo with the blendigo exporter, its almost as easy to use as the internal renderer I was getting results that I was happy with after a very short time, i'll be putting alot more projects through indigo in future
OnoSendai wrote:Nice modelling, but I think the car material looks wrong. Perhaps the IOR is too high?
Too much IoR, too low exponent... oKAAAy....zsouthboy wrote:Looks great, but your car paint looks like someone took some sandpaper to it (reflections are too diffuse)
I think, it's just fine (maybe blend it with a material with lower IoR and higher exponent, as it often is done for carpaint but I think, it's fine as-is)
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