My last work

Show off your final renders
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filippo
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Location: italia(senigallia-an)
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My last work

Post by filippo » Thu Apr 17, 2008 3:31 am

Hi, I post my last 2 work......some model there are downloaded from the web....
I refine all in 3dmax and render in Indigorenderer (maxigo) 1.0.9
no post pro!
filippo
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sorry for my poor language
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007_recover.max-frame-0000.jpg
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007_recover.max-frame-0000.jpg (343.19 KiB) Viewed 2282 times
la stanza del pittore moderno.jpg
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la stanza del pittore moderno.jpg (821.83 KiB) Viewed 2282 times
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BbB
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Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
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Post by BbB » Thu Apr 17, 2008 3:36 am

Nice light. I like the "shift-lens" feel.
But you've got some serious UV-mapping problems on the bed spread.

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saxophone
Posts: 18
Joined: Mon Apr 14, 2008 10:13 pm
Location: Italy

Post by saxophone » Thu Apr 17, 2008 4:03 am

A good job, nice light ! congratulations
In my opinion the material floor in the first image is too flatted

Bravo Filippo

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Neobloodline
Posts: 136
Joined: Mon Nov 12, 2007 9:54 am

Post by Neobloodline » Thu Apr 17, 2008 6:10 am

Nice! Your stuff is always fantastic. Try something other than rooms!!!
Instead of saying "my last work" which implies it would be your final project, say "my latest piece" or "my latest project" which is more what you mean I think.

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Pibuz
1st Place 100
Posts: 2646
Joined: Tue Dec 11, 2007 7:58 am
Location: Padua, Italy
3D Software: SketchUp

Post by Pibuz » Thu Apr 17, 2008 10:46 am

Hi Filippo!
I think you really have a nice lighting here! Congratulations! I think a thing your rooms strongly need to achieve results more close to reality is window curtains. I found that it's not so hard to achieve a good curtain material in Indigo (i use sketchup, but it wouldn't have to be more difficult in Max), and instead of an unreal sky - without any kind of sightseen of the outdoor - i think it would really be effective!
Curious chair in the first image and GREAT carpet in the second one; fantastic painting, above all (Giotto rulez!).

I have to agree with Sax about the floor. The first one is too flat, and the second one is too bumpy and too reflective. A middle way between them should be a perfect material :D

Keep rendering!

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