Exterior - times of day

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BbB
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Exterior - times of day

Post by BbB » Sat Apr 12, 2008 2:15 am

Nothing revolutionary here. Just felt like doing an exterior after flicking through some architecture books. Then felt like milking the scene by rendering at different times of the day. The night one never really cleared so it has a lot of Neatimage applied to it. The others took some time too but kind of converged in the end. The pool is a volume with a bump map. The gravel on the left (where the vegetation is) is displaced. Everything was modeled in Blender apart from the plants and trees which are a mixture of free models. Hope you guys like it.
Each image was rendered at 2000x2500 pixels using Indigo 1.0.9 64 bits. Rendering times varied between 8 and 30 hours. I blame the trees for the long render times, but I'm not sure.
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OnoSendai
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Post by OnoSendai » Sat Apr 12, 2008 2:25 am

Really beautiful images, congrats.
I think the last one looks best.
Did you use aperture diffraction?

It's a pity the night one didn't clear up, I'm not sure why, but I suspect the water and glass and lighting interactions become more dominant in that setting.
Is the water a bump map?

Oh, and please upload to gallery! thanks!

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OnoSendai
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Post by OnoSendai » Sat Apr 12, 2008 2:31 am

One other thing,
Are your leaf materials for the green leaves and flax diffuse materials?
They look like they are diffuse, and have a somewhat too high albedo.

I suspect that using a green phong material, perhaps blended with a green diffuse transmitter (see e.g. the Dr's material experiments) may be more realistic.

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Photoguy
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Post by Photoguy » Sat Apr 12, 2008 4:04 am

Wow, can i have a tutorial for the tree?
You did an amazing job!

enricocerica
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Post by enricocerica » Sat Apr 12, 2008 4:11 am

Nice idea and very well executed as usual. Did you modelled the trees ? The one with red leaves is very natura, how many vertices does it contain ? Also, did you used a exponent map for the ground ?

Vanessa07
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Post by Vanessa07 » Sat Apr 12, 2008 4:20 am

Ono, maybe you should create a gallery for BbB :lol:

Great job again :D

Photoguy

I agree, your trees and plants in general are ever realistic

BbB
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Post by BbB » Sat Apr 12, 2008 6:16 am

Ono: Hey master. Glad you like them. I used aperture diffraction on some of the images and not on others (don't ask why, no idea). The last one doesn't have it.
Yep, the water is a bump map, which I know is not ideal, but I wanted to keep the scene relatively light because of the trees that add so many polys.
Re the night scenes: All surfaces are phongs or speculars and that scene has quite a lot of emitters plus an HDRI. Considering the complicated paths because of the leaves, I guess that explains why it took so long to render...
As for the leaves and plants, they are all the same: phong+diffuse transmitter. The only difference is that the tree at the back is crap and the leaves are only alpha maps whereas the red tree actually has individually modeled leaves.

Photoguy: The trees are all free models from the web. The red one is from the Dresden University Xfrog Public Plants repository. It has great trees, unfortunately the site has been down for a week now.

Enrico: Hey man. I guess I've answered the tree question. Yes, I used an exponent map for the ground, and for most materials too. I generally use both bump and exponent as it really boosts realism.

Vanessa07: Hi there. Thanks a lot ;-)

Vanessa07
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Post by Vanessa07 » Sun Apr 13, 2008 4:06 am

BbB

Can you give us a link for the trees, I don't find it... :oops:

BbB
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Post by BbB » Sun Apr 13, 2008 5:00 am

Try this one, the mirror seems to be working:

graphics.uni-konstanz.de/plantslib/main.html

Vanessa07
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Post by Vanessa07 » Sun Apr 13, 2008 6:03 am

Many Many thx BbB :D :D :D :D

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joegiampaoli
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Post by joegiampaoli » Sun Apr 13, 2008 8:32 am

I just like the way he says it......"Nothing revolutionary here....." :shock:
Joe Giampaoli
Never tie a ship to a single anchor, nor life to a single hope
My Indigo Gallery

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Kram1032
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Post by Kram1032 » Mon Apr 14, 2008 8:55 am

Just amazing! I especially like the night version :D

@Ono: I've no idea, if that'd make any sense at all, but would it be possible to make an Oren Nayar Transmitter? - a diftrans with roughness? Or wouldn't that make any effect at all?
Just thinking, because maybe that'd be even more real, when blending it with a phong to fake leaves.... (or any other textured material with SSS - skin may also be improved in that way... - Of course only if it works as I imagine)

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PureSpider
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Post by PureSpider » Mon Apr 14, 2008 9:49 am

Hum am I totally stupid or is the lamp missing in the 2nd pic and the chair standing on the other side of the table, also the (whatever it is) on the table is missing?
Apart from that... damn nice!

BbB
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Post by BbB » Mon Apr 14, 2008 10:32 am

Yes PureSpider. You're right about that. People live there ;-)))

ousmee
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Post by ousmee » Tue Apr 15, 2008 3:14 am

BbB, am so so thrilled by your work. It can't luk natural than it did. Am going to ask for a BIG favour for myself and others intrested. Can you PLEASE give us a tutorial on this Rolling Eyes We will everly remain greatful. And hey, thanks a million for the link- xfrog jus saw it now.

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