Some interior renderings
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- Posts: 155
- Joined: Wed Jul 12, 2006 5:26 pm
Some interior renderings
Hi,
Waiting inspiration (or request) for some new projects, I did several renderings of a recent project "Nice building in Brussels" I rendered with Yafaray. Here are some results I got playing with light (sun or meshes) and DOF. I used camera tonemapping for the light calibration.
Modelled with Blender (except Orchid)
Rendered with Indigo 1.04
Waiting inspiration (or request) for some new projects, I did several renderings of a recent project "Nice building in Brussels" I rendered with Yafaray. Here are some results I got playing with light (sun or meshes) and DOF. I used camera tonemapping for the light calibration.
Modelled with Blender (except Orchid)
Rendered with Indigo 1.04
Last edited by enricocerica on Sun Feb 17, 2008 10:48 pm, edited 3 times in total.
- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
Very good renders.
The modelling and texturing are excellent, but to be honest there's two things that bother me in your images :
- Ok, sorry I'm going to be very picky here : I can't explain exactly why, but I'd say the viewpoint you choosed doesn't deserve the scene best (first image). Mmmh, it's hard to tell, it just doesn't seems the most "natural" to me. Maybe it's because the shot is not focused on something in particular, like if you tried to show everything in one image.
- And I'd say it's a little bit too saturated to my taste (specially the red sofas).
But otherwise, excellent !
Did you model the whole thing btw ?
The modelling and texturing are excellent, but to be honest there's two things that bother me in your images :
- Ok, sorry I'm going to be very picky here : I can't explain exactly why, but I'd say the viewpoint you choosed doesn't deserve the scene best (first image). Mmmh, it's hard to tell, it just doesn't seems the most "natural" to me. Maybe it's because the shot is not focused on something in particular, like if you tried to show everything in one image.
- And I'd say it's a little bit too saturated to my taste (specially the red sofas).
But otherwise, excellent !
Did you model the whole thing btw ?
- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
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- Posts: 155
- Joined: Wed Jul 12, 2006 5:26 pm
Thanks to all,
@BbB:Agree with your remark concerning the IOR on the orchid leaves, indeed they tend to be reflectiveless. I've already reduced it but not enough for sure. Glad you like the magic bullet, it's my favourite.
@drBouvierLeduc:Yeah, for the first one I probably wanted to show too much thinks, now that I look it, a crop on the left part would be a nice point of vue, would try to render it. I also like the first one (on the link page), the angle works well here and it gives a nice deepness. Yes I moddeled everything except the orchid I got on a site (don't remember where), but I had to change it as leaves and flowers didn't have any thinkness and this is not very useful with Indigo. I used array modifier to help for modelling the stair.
@BbB:Agree with your remark concerning the IOR on the orchid leaves, indeed they tend to be reflectiveless. I've already reduced it but not enough for sure. Glad you like the magic bullet, it's my favourite.
@drBouvierLeduc:Yeah, for the first one I probably wanted to show too much thinks, now that I look it, a crop on the left part would be a nice point of vue, would try to render it. I also like the first one (on the link page), the angle works well here and it gives a nice deepness. Yes I moddeled everything except the orchid I got on a site (don't remember where), but I had to change it as leaves and flowers didn't have any thinkness and this is not very useful with Indigo. I used array modifier to help for modelling the stair.
- kwistenbiebel
- Posts: 496
- Joined: Sat Jan 27, 2007 12:31 am
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