hires render of my diamond mat preview scene

Show off your final renders
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13 posts • Page 1 of 1
8bstudio
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Post by 8bstudio » Tue Sep 26, 2006 9:51 pm

Very, very beautifull! I like it!!
Good job man!!!

How can use it?

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Kojack
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Post by Kojack » Wed Sep 27, 2006 1:41 am

Hi radiance

Great Mat preview :lol: It looks gorgeous!
I have little questions...
Is it rendered in Indigo 0.6? Are you make any post-pro?

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Camox
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Post by Camox » Wed Sep 27, 2006 1:42 am

The material preview pleases me better than as from Maxwell.
That looks perfect ! :D

greetz camox :wink:

richie
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Post by richie » Wed Sep 27, 2006 11:31 am

nice, for me better than maxwell one, even though the grey glossy thing is too much wide maybe...
And i can see a line, see the image:

Image

Kachu
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Post by Kachu » Wed Sep 27, 2006 12:19 pm

Looks great. Im guessing that line is a corner of the wall.

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arneoog
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Post by arneoog » Wed Sep 27, 2006 5:13 pm

veiry nice! 8) :D
(I still think you should add som small bubles inside of it, though :) )

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DaveC
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Post by DaveC » Wed Sep 27, 2006 11:01 pm

I agree with arneoog. Some bubbles and under the skin solids too.
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com

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Beltane
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Post by Beltane » Thu Sep 28, 2006 1:52 am

I was just wondering: which component of the model will actually preview the material (the Inner sphere, or one of the outer bands)?

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Camox
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Post by Camox » Thu Sep 28, 2006 2:02 am

I was just wondering: which component of the model will actually preview the material (the Inner sphere, or one of the outer bands)?
hires render of my diamond mat preview scene

Answer the yours ask ? :roll:

greetz :wink:

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Beltane
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Post by Beltane » Thu Sep 28, 2006 2:26 am

:oops:

Koba
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Post by Koba » Thu Sep 28, 2006 8:33 am

Hello Beltane

I saw your avatar and thought it looked a little familiar... ;-)

After connecting the dots I would like to inform you that I check both the aqueus and igneus sites regularly - a fluid solver connected to a raytracer capable of volume rendering is something I've long been dreaming of.

Indigo is awesome (unbiased, .nk materials etc). Igneus/Aqueus *look* awesome with SSS, volume rendering, Aqueus (one day there will be a release I am sure!).

In summary open source raytracing (biased and non-biased) is awesome so a big thanks to both you and Ono.

Koba

P.S> This may not be the right place but an update on Igneus progress would be well appreciated!

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eman7613
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Post by eman7613 » Thu Sep 28, 2006 9:54 am

arneoog wrote:I still think you should add som small bubles inside of it, though :)
amen!
Yes i know, my spelling sucks

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Beltane
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Post by Beltane » Thu Sep 28, 2006 11:21 am

Koba wrote:P.S> This may not be the right place but an update on Igneus progress would be well appreciated!
Updates are coming, but PhD research keeps getting in the way! Thanks for the comments too; it's nice to know people are visiting my site. :)

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