Room (up date 1/02/08)
Room (up date 1/02/08)
hi, image of comparison among illumination with the sun and illumination with mesh emitter.....
I hope that you like
filippo
the last image I work in violet 0.3
I hope that you like
filippo
the last image I work in violet 0.3
- Attachments
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- other view
- salonne dx.jpg (609.38 KiB) Viewed 3785 times
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- room
- salone 1.jpg (1.05 MiB) Viewed 3995 times
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- room 2
- notturno V1.jpg (620.5 KiB) Viewed 3995 times
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- post in violet
- notturno V1 a.jpg (137.02 KiB) Viewed 3995 times
Last edited by filippo on Fri Feb 01, 2008 9:54 pm, edited 1 time in total.
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
THANKS TO ALL FOR THE COMMENTS!!!!
I don't understand the glass under the screen lcd you/he/she has not been clean...render time for each image 600 min on2xXeon quad....but I have made to advance the render thin to arrive at 1200 min,,,but the glass it doesn't improve.
For the glass t's the defoult glass material in maxigo.
Filippo
sorry for my poor language
I don't understand the glass under the screen lcd you/he/she has not been clean...render time for each image 600 min on2xXeon quad....but I have made to advance the render thin to arrive at 1200 min,,,but the glass it doesn't improve.
For the glass t's the defoult glass material in maxigo.
Filippo
sorry for my poor language
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
Wonderful work filippo! I'm wondering tho, did you use Pathtracing
instead of MLT? If so you should switch to bidirectional MLT to clean
up the glass faster. If you already enabled MLT ... then I duuno.
Did you use exit portals? If so are they behind the glass of the
windows, I mean outside? They should not touch the glass nor
intersect with it.
Keep up the good work! ;o))
btw. which tone mapping did you use on those images?
take care
psor
instead of MLT? If so you should switch to bidirectional MLT to clean
up the glass faster. If you already enabled MLT ... then I duuno.
Did you use exit portals? If so are they behind the glass of the
windows, I mean outside? They should not touch the glass nor
intersect with it.
Keep up the good work! ;o))
btw. which tone mapping did you use on those images?
take care
psor
"The sleeper must awaken"
Hi filippo, that to me all so familiar. Are all evermotion models ?
Try it out a few other colors. Not always red and white. I like your renders very much, but the resemblance is not to be denied. I think the points in the white glass to avoid. Try Psor his advice to follow. Use mlt and eportal ...
Otherwise, very nice renders !
greetz
Try it out a few other colors. Not always red and white. I like your renders very much, but the resemblance is not to be denied. I think the points in the white glass to avoid. Try Psor his advice to follow. Use mlt and eportal ...
Otherwise, very nice renders !
greetz
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