Room (up date 1/02/08)

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filippo
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Room (up date 1/02/08)

Post by filippo » Thu Jan 31, 2008 11:50 pm

hi, image of comparison among illumination with the sun and illumination with mesh emitter.....
I hope that you like

filippo

the last image I work in violet 0.3
Attachments
salonne dx.jpg
other view
salonne dx.jpg (609.38 KiB) Viewed 3785 times
salone 1.jpg
room
salone 1.jpg (1.05 MiB) Viewed 3995 times
notturno V1.jpg
room 2
notturno V1.jpg (620.5 KiB) Viewed 3995 times
notturno V1 a.jpg
post in violet
notturno V1 a.jpg (137.02 KiB) Viewed 3995 times
Last edited by filippo on Fri Feb 01, 2008 9:54 pm, edited 1 time in total.
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mario
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Post by mario » Fri Feb 01, 2008 12:01 am

Primo!!!
Bella la seconda, quella di giorno..
Quanto tempo di rendering?

First reply....
I like the second image.
Rendering time?

Vanessa07
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Post by Vanessa07 » Fri Feb 01, 2008 12:05 am

Nice work 8)

Maybe you could change the background door, which is a bit clear, same wood as the first plane Ikea's furniture. :?

and you can add curtain or electric store :D

Window should have reflects on the two first renders :?:

BbB
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Post by BbB » Fri Feb 01, 2008 1:16 am

Good stuff. Interesting comparison. There's a problem with your glass, though. It looks like Maxwell glass. What are your mat settings there?

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Zom-B
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Post by Zom-B » Fri Feb 01, 2008 1:23 am

Nice work filippo!

I would suggest to try out Camera Tonemapping for this image, to get some better contrast,
Also try to have your monitor image be a texture emitter, atm it looks so pale... having a reflective glass layer above the emitter could be nice too ;-)
polygonmanufaktur.de

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filippo
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Post by filippo » Fri Feb 01, 2008 1:51 am

THANKS TO ALL FOR THE COMMENTS!!!!
I don't understand the glass under the screen lcd you/he/she has not been clean...render time for each image 600 min on2xXeon quad....but I have made to advance the render thin to arrive at 1200 min,,,but the glass it doesn't improve.
For the glass t's the defoult glass material in maxigo.
Filippo

sorry for my poor language
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Kram1032
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Post by Kram1032 » Fri Feb 01, 2008 2:51 am

.../it ;)

Well done :D

Vanessa is right, there should be reflections on the glass in this darkness... strange...
I think, it's angle based, but actually, the reflection should get *stronger* instead of weaker, when looking from a flatter angle...

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filippo
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Post by filippo » Fri Feb 01, 2008 9:56 pm

up date first message..add new view
filippo
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psor
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Post by psor » Fri Feb 01, 2008 11:54 pm

Wonderful work filippo! I'm wondering tho, did you use Pathtracing
instead of MLT? If so you should switch to bidirectional MLT to clean
up the glass faster. If you already enabled MLT ... then I duuno.

Did you use exit portals? If so are they behind the glass of the
windows, I mean outside? They should not touch the glass nor
intersect with it.

Keep up the good work! ;o))

btw. which tone mapping did you use on those images?




take care
psor
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neepneep
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Post by neepneep » Sat Feb 02, 2008 1:32 am

Your new image is like candy for my eyes!
Very nice !

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Camox
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Post by Camox » Sat Feb 02, 2008 5:42 am

Hi filippo, that to me all so familiar. Are all evermotion models ?
Try it out a few other colors. Not always red and white. I like your renders very much, but the resemblance is not to be denied. I think the points in the white glass to avoid. Try Psor his advice to follow. Use mlt and eportal ...
Otherwise, very nice renders ! :D


greetz :wink:

kadajawi
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Post by kadajawi » Sun Feb 03, 2008 2:43 pm

Cool :) But somehow the printer looks weird... maybe check the normals or so?

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psor
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Post by psor » Mon Feb 04, 2008 12:29 am

@kadajawi

I would say this is how the printer looks like! :P :P :D ;)



take care
psor
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kadajawi
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Post by kadajawi » Mon Feb 04, 2008 1:55 am

Hm, look near the power button on the right side... to the left of it there is some strange effect. Also left of the paper that is coming out it looks strange.

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psor
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Post by psor » Mon Feb 04, 2008 5:29 am

I feel ya! But I think it's the "design" of this printer that might
look a bit "screwed" from this distance ... ;o))



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psor
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