Whatchalookingat?
Whatchalookingat?
Some more Zbrushing.
The base mesh was done in Blender. Elixir and Fatkid at ZBrushcentral held my hand, providing advice as I was sculpting. I can't believe how long a process it is compared to the kind of modelling I've done so far. It's more like oil painting. I can't pretend it's "finished", but I just got fed up with it.
The sculpt was painted in Zbrush and exported to Blender two levels below the highest subdivision (it went from 2m polys to about 150,000), together with the displacement and diffuse maps. The image includes two passes (phong and SSS), composited in Photoshop. These were rendered with 1.0.4 (using the disp map as bump) but I added a tiny bit of postprod glare on top.
Someday I got to find a good way to do hair. There are actually tiny, nearly invisible lashes, which I added by hand in Blender (far too time-consuming, so I did only the upper lids
The base mesh was done in Blender. Elixir and Fatkid at ZBrushcentral held my hand, providing advice as I was sculpting. I can't believe how long a process it is compared to the kind of modelling I've done so far. It's more like oil painting. I can't pretend it's "finished", but I just got fed up with it.
The sculpt was painted in Zbrush and exported to Blender two levels below the highest subdivision (it went from 2m polys to about 150,000), together with the displacement and diffuse maps. The image includes two passes (phong and SSS), composited in Photoshop. These were rendered with 1.0.4 (using the disp map as bump) but I added a tiny bit of postprod glare on top.
Someday I got to find a good way to do hair. There are actually tiny, nearly invisible lashes, which I added by hand in Blender (far too time-consuming, so I did only the upper lids
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- Phr0stByte
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- aleksandera
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Very nice!
Must say, I have seen pictures rendered in Zbrush which alredy look like a photography. The key is the knowledge of the anatomy.
I'm very glad to see, somebody here is rendering somthing else than
boring interiors and objects, since I think Indigo has the potential for more.
Although (BbB) your productivity leave's me only one piece of advice:
get a life!!! (and post some tutorials here).
Regards,
Aleksander
Sorry for my B.A.
Must say, I have seen pictures rendered in Zbrush which alredy look like a photography. The key is the knowledge of the anatomy.
I'm very glad to see, somebody here is rendering somthing else than
boring interiors and objects, since I think Indigo has the potential for more.
Although (BbB) your productivity leave's me only one piece of advice:
get a life!!! (and post some tutorials here).
Regards,
Aleksander
Sorry for my B.A.
Thats pretty cool BbB, that zbrush looks like a fun program. Your model looks a bit like a young Yul Brynner, like back when he was in the movie westworld.
There are a couple of little things that bug me, the brows especially. But over all its very good, much better than I could ever do. Oh and about hair, there is a script on blendernation that converts particles/strands to a mesh, its not the most ideal solution. It only produces a line of vertices for each strand.
There are a couple of little things that bug me, the brows especially. But over all its very good, much better than I could ever do. Oh and about hair, there is a script on blendernation that converts particles/strands to a mesh, its not the most ideal solution. It only produces a line of vertices for each strand.
Thanks guys.
aleksandera
Yes, that's a nice change from glossy interiors. So is the image I'm working on right now (though not in ZBrush). And no, I'm definitely not thinking of getting a life - but I might post some tuts. Depends what you guys are interested in.
lar111
Yes, ZBrush is very addictive. But also very time-consuming - a little bit like sculpting in real life I guess. Hair is an obvious problems. Users of Mentalray, Vray or Renderman have beautiful hair and fur possibilities that we can't use. I've tried the script but it didn't work for me. Polys always shot through the roof.
aleksandera
Yes, that's a nice change from glossy interiors. So is the image I'm working on right now (though not in ZBrush). And no, I'm definitely not thinking of getting a life - but I might post some tuts. Depends what you guys are interested in.
lar111
Yes, ZBrush is very addictive. But also very time-consuming - a little bit like sculpting in real life I guess. Hair is an obvious problems. Users of Mentalray, Vray or Renderman have beautiful hair and fur possibilities that we can't use. I've tried the script but it didn't work for me. Polys always shot through the roof.
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