Perfume

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Furumaru
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Perfume

Post by Furumaru » Thu Jan 03, 2008 1:27 am

I made this picture for a "Perfume" rendering contest in a german forum. Nothing special but i hope you like it. :)

6000 samples per pixel / 15 hours rendertime

Made with Blender & Indigo

Image

Wireshot:
Image

Vanessa07
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Post by Vanessa07 » Thu Jan 03, 2008 1:44 am

Very nice, I like the box texture and material, and the bottle too :lol:

You use a glossy transp material with SSS for the bottle?

About render time, what is you proc?

BbB
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Post by BbB » Thu Jan 03, 2008 1:47 am

Yes, very nice. Give us a few details. It looks like you rendered it forever. Super clean!

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Stur
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Post by Stur » Thu Jan 03, 2008 2:10 am

Very nice. My only crit is that the bottle doesn't seem to have thickness.

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Furumaru
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Post by Furumaru » Thu Jan 03, 2008 2:37 am

There is no SSS, it's only a fake. I used a glossy_transparent with 100 exponent for the bottle and a specular for the liquid. It makes the bottle looks like frosted glass and gives the liquid a fake SSS look. Rendertime was 15 hours on a Quad Q6600 cpu.

@ Stur

The bottle walls are 4-5 mm thick compared to the size of the bottle. Here is a screenshot:

Image

BbB
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Post by BbB » Thu Jan 03, 2008 2:42 am

Well done. What modeller do you use? Modo? 3DS Max?

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Furumaru
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Post by Furumaru » Thu Jan 03, 2008 2:51 am

BbB wrote:Well done. What modeller do you use? Modo? 3DS Max?
Blender of course. 8)

BbB
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Post by BbB » Thu Jan 03, 2008 3:12 am

How do you get such a nice viewport in Blender?

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Furumaru
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Post by Furumaru » Thu Jan 03, 2008 3:36 am

BbB wrote:How do you get such a nice viewport in Blender?
The wireshot or the screen above?

BbB
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Post by BbB » Thu Jan 03, 2008 3:53 am

Both, actually. Never managed to get a wireframe view with smoothing and shading visible (but then again, I'm pretty dumb).

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Kram1032
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Post by Kram1032 » Thu Jan 03, 2008 4:24 am

There's an option, to show the wire, even in "solid" mode.
It's in object mode the object (F7) tab ;)
subtab "Draw" (the third from left)
There, you can set the maximum drawtype (the highest quality of the object, that'll be shown)
Then, you can activate "Bonds" (in different modes: Boundingbox, -sphere, -cone, -cylinder and "polyhedron", which doesn't work for me)
Texspace
Transparency (based on the Alpha value) - if you have parts in the mesh, that overlap more than twice, it might look a bit strange...
The object's Name
The object's local axes' directions
Then, the option, you asked for: "Wire" to show the Wireframe
and the last one, to let one object be always visible, Xray. (useful for multilayered stuff and so on. - If multiple objects have Xray enabled, you see them in the correct order, but in front of all objects, which don't have it enabled.

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Furumaru
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Post by Furumaru » Thu Jan 03, 2008 4:27 am

BbB wrote:Both, actually. Never managed to get a wireframe view with smoothing and shading visible (but then again, I'm pretty dumb).
1.) join the meshes you want to see in the wireshot
2.) switch to edit mode
3.) switch to edge select mode
4.) activate solid view mode
5.) activate "limit selection to visible"
6.) hit the Print button

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Kram1032
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Post by Kram1032 » Thu Jan 03, 2008 4:29 am

That's also a way...

BbB
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Post by BbB » Thu Jan 03, 2008 4:55 am

Thanks guys. I'm sure Xray will be hugely useful. I've kind of subconsciously been looking for something to do precisely that!
(Got a problem? Ask Kram!)

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Kram1032
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Post by Kram1032 » Thu Jan 03, 2008 6:17 am

lol, thx :)

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