608 - Bearing

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Dacksoldier
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Post by Dacksoldier » Tue Dec 18, 2007 3:46 pm

ok here is that closeup of one of the bearings
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im1197902887copy.JPG
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CTZn
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Post by CTZn » Tue Dec 18, 2007 6:10 pm

:D thanks, I love it !

One thing, though: obviously you haven't used the sphere primitive defined within Indigo, it would totally avoid these normals artifacts.
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Dacksoldier
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Post by Dacksoldier » Wed Dec 19, 2007 2:38 am

yeah well w/e i'm done with this for now and i just have this last one to post
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BbB
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Post by BbB » Wed Dec 19, 2007 2:49 am

Nice. This would really benefit from HDR illumination though. You'd get nice reflections instead of these black surfaces.

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Kram1032
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Post by Kram1032 » Wed Dec 19, 2007 7:25 am

I second BbB and CTZn: HDR would be great and also the sphere-primitive would be both faster and better looking ;)

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Dacksoldier
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Post by Dacksoldier » Wed Dec 19, 2007 2:12 pm

kk i'll try that

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Dacksoldier
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Post by Dacksoldier » Thu Dec 20, 2007 2:47 am

... uffizi probe
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im1198045568.png
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BbB
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Post by BbB » Thu Dec 20, 2007 4:11 am

Now you're talking!

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Kram1032
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Post by Kram1032 » Thu Dec 20, 2007 4:34 am

nice :)
did you remove the red parts or did you just make them black?

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Dacksoldier
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Post by Dacksoldier » Thu Dec 20, 2007 11:57 am

i made them black
but i want to put them back to red but how do i make the red not so saturated?
so up next is a gyroscope

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CTZn
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Post by CTZn » Thu Dec 20, 2007 12:27 pm

put a darker red. Have sss ?
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OnoSendai
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Post by OnoSendai » Thu Dec 20, 2007 7:08 pm

To make the red less saturated, mix in a little blue and green.

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CTZn
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Post by CTZn » Fri Dec 21, 2007 3:15 am

My bad.
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BbB
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Post by BbB » Fri Dec 21, 2007 3:21 am

I'd pick a really dark red in the colour picker, almost black. Under your lighting conditions it will render much brighter. It's trial and error really.

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