Show off your final renders
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BbB
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by BbB » Mon Dec 17, 2007 4:27 am
Nothing special. This was an attempt at using displacement again (pebbles) but I'm a bit disappointed with the result this time. The carpet in my last image was better, I thought. Something else I tried for the first time is to use textured emitters to illuminate the scene (see attached image). I'm quite happy with how this worked, especially by softening the highlights.
SOURCE: This image was inspired by the Boffi bathroom catalogue and I should also point to a much nicer version of this done by Tora of
www.purender.com using Maxwell quite a while ago
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Attachments
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- FillLightLDR.jpg (56.14 KiB) Viewed 4202 times
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- BoffiSmall.jpg (168.44 KiB) Viewed 4202 times
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Kram1032
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by Kram1032 » Mon Dec 17, 2007 4:35 am
you used a grey-scaled emitter from white in the middle to black on the edges? nice
The stones are the displaced parts? Well, they certainly wouldn't look half as good, if they where only bumpmapped, with this POV, seeing them from a quite flat angle.
Nice tub
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CTZn
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by CTZn » Mon Dec 17, 2007 10:14 am
Even if there exists a nicer version, this one is nice enough ! And the textured emitter thingy is smart also
obsolete asset
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Camox
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by Camox » Tue Dec 18, 2007 4:25 am
As always, an excellent work by you. Nice idea with the textured emitters.
Do I even try it.
greetz
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OnoSendai
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by OnoSendai » Tue Dec 18, 2007 5:04 am
Great render.
The tops of the pebbles seem a little flat.
Upload to gallery?
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BbB
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by BbB » Tue Dec 18, 2007 5:17 am
Cheers Ono. Yep, the pebbles could have done with a bit more displacement. Again, working with Blender displacement is always a compromise. If you set the value too high without subdividing your mesh enough, the mesh starts showing ugly black lines due to smoothing errors. But in this case the scene wasn't too heavy (the pebbles are about 12 instances), so I could have divided and displaced a bit more.
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eensfufzich
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by eensfufzich » Wed Dec 19, 2007 5:12 am
Great job, like all your pics. i think you know how to handle indigo and your 3d equipment
Q6600 3GB
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BbB
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by BbB » Wed Dec 19, 2007 10:49 am
eensfufzich
Cheers mate. Very kind.
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ADL7
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by ADL7 » Mon Dec 31, 2007 4:56 am
Great Image Indeed. Excellent lighting!
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Sayris
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by Sayris » Mon Dec 31, 2007 5:09 am
very nice, could you show us your lighting setup?
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Behrendt
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by Behrendt » Mon Dec 31, 2007 6:19 am
I especially like the picture on the right. I guess it's modern art?
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xrok1
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by xrok1 » Mon Dec 31, 2007 9:54 am
I'd
love to know how to use a fill light like that?
All i do is interiors and its sometimes hard to light with just windows.
When you explain it to me keep in mind i use Skindigo not Blendigo, thanks in advance
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