a simple little render

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lar111
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a simple little render

Post by lar111 » Mon Dec 03, 2007 4:52 am

Nothing too complicated, just trying to increase my modelling skills really. I was going along quite well with the space suit until I got to the fingers. I will finish modelling it one day, but for now I am a bit stumped as to how to continue modelling it...Anyway I did a little render of it and I think it is ok...The enviroment is a exr I made in terragen using nasa mars mola data, so its a real martian landscape..oh a little bit of post pro on the image, just levals and bit of a colour adjust
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Kram1032
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Post by Kram1032 » Mon Dec 03, 2007 4:57 am

nice, but for me, it somewhat doesn't look like an Indigo render...

maybe, it's due to the strong Aliasing...
Did you use supersamplingfactor 1?

lar111
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Joined: Sun Jun 24, 2007 7:29 pm

Post by lar111 » Mon Dec 03, 2007 5:47 am

yes, the aa is not too good, especially across the top of the helmet. I did only use suampling factor 1, i was lazy and just wanted a quick render..It doesn't look like a indigo render? Why, because its not a render of an interior of a building..lol.. I do know what you mean, really I could have got similar results with a traditional raytracer, and a lot quicker..But I like indigo, and the time doesn't worry me...This was only really a bit of a test render, but I thought people might like it because its a bit different to the usual images posted here. But criticism is always welcome

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CTZn
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Post by CTZn » Mon Dec 03, 2007 5:56 am

It is an interesting image lar111.

You could blur the env map to fake DoF and smooth lighting a bit. Also the "contre-jour" is a very special case for a camera PoV, maybe that dimms the image too much. Last word about ship position in image...

Finally it's quite conceptual, not really a mature composition yet. But I like it !
Last edited by CTZn on Mon Dec 03, 2007 5:58 am, edited 2 times in total.
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SimonLarsen
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Post by SimonLarsen » Mon Dec 03, 2007 5:56 am

I agree with you Kram, it definately doesn't like like an Indigo render.

And it is pretty aliased.

But still pretty cool image.
The model is cool.

lar111
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Post by lar111 » Mon Dec 03, 2007 4:19 pm

Ok, thanks for the comments everyone. Especially the crits, it helps me a lot to hear other peoples thoughts. The idea of blurring the env map to fake the depth of field is something I hadn't ever thought of. Its a good idea, thanks CTZn. One day I will finish the model and do a proper render of it, I have had this idea of puting her in the cockpit of a ship. Lots of little lights and moniters, see if I can get some cool reflestions of the faceplate of the helmut. But thats for another day when my modelling is a bit more advanced.

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Kram1032
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Post by Kram1032 » Tue Dec 04, 2007 9:28 am

can you get a Z-depth channel from terragen?
Then, you could use it, to blur differently strong :)

lar111
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Post by lar111 » Thu Dec 06, 2007 1:09 am

I don't really know if it can export a z depth channel, to tell the truth I had to look up what a z depth channel was. Oh well this one was just a bit of fun

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