Big white space

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BbB
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Big white space

Post by BbB » Wed Nov 28, 2007 4:32 am

Hi Guys. It always takes me ages to test new gadgets. So here's my first "serious" IES experiment. It took ages to cook and wasn't very clean when I stopped it (Quad Core, 16 hours). I've downsampled it by two thirds here (got to fit on the screen!) Feedback very much welcome.
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rosario975
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Post by rosario975 » Wed Nov 28, 2007 4:46 am

fantastic...very very nice :wink: :wink:

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Kram1032
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Post by Kram1032 » Wed Nov 28, 2007 10:27 am

very nice :)
I like the subtle way of using your orchid :)

BbB
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Post by BbB » Wed Nov 28, 2007 11:04 am

I did try to make it a lot bigger... but it looked ridiculous :wink:

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Kram1032
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Post by Kram1032 » Wed Nov 28, 2007 11:05 am

lol :)

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Neobloodline
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Post by Neobloodline » Wed Nov 28, 2007 4:09 pm

Very nice, the only bummer is the use of the same trees to either side.

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rgigante
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Post by rgigante » Wed Nov 28, 2007 9:04 pm

Good...but... i see some light coming from the right of the image...that changes imho all the shot atmosphere...could u try to turn it off of to lower it down?

Regards, Riccardo.

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Stur
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Post by Stur » Thu Nov 29, 2007 1:27 am

Very nice !

The concrete floor is very good.

BbB
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Post by BbB » Thu Nov 29, 2007 1:55 am

Thanks guys. I might get back to this one and cook another angle or two

rgigante
The problem here is that I need some fill lights - The scene was long enough to cook as it is. With only the spotlights it would have taken forever. Having said that, I take your point. I think this light is particularly annoying here because of the sofas turning their backs to the camera, which wasn't very clever. I'll rotate the entire group and see how it looks. I could also try to neutralise the fill lights with more meshlights on the left. But I fear it could result in a flat image.

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dougal2
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Post by dougal2 » Thu Nov 29, 2007 1:58 am

for me, a few odd items on the shelves would help fill a little "realism hole"

BbB
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Post by BbB » Thu Nov 29, 2007 1:59 am

dougal2
Yes, definitely. I need some bits and bobs there. That's on my to-do list.

StompinTom
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Post by StompinTom » Thu Nov 29, 2007 4:26 am

images in magazines arent depictions of reality.
love the fluorescent trees! your floor texture is fucking great. does it also use an exponent map?
the trees, the couch, the floor and the ceiling panels are interesting; the walls are not. the table looks flat and dead (the supports). itd be cool to add some detailing where materials/surfaces meet so you keep the same sort of feel/look to the place but adds some interest.

BbB
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Post by BbB » Thu Nov 29, 2007 11:38 am

StompinTom
Thanks stompin. Yes, the table feet are pure phong, no texture, no bump. You've got a good eye!

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ortega
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Post by ortega » Thu Nov 29, 2007 11:45 am

:shock: nice imagem BbB the fluorescent trees then!!! f** good!

congrats !!! :)

StompinTom
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Post by StompinTom » Thu Nov 29, 2007 2:51 pm

BbB wrote:StompinTom
Yes, the table feet are pure phong, no texture, no bump.
which is not necessarily bad or anything, just looks very "CG" in that image.

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