Mother Nature + Night Edition

Show off your final renders
Post Reply
5 posts • Page 1 of 1
User avatar
Kosmokrator
Posts: 1141
Joined: Sat Jul 29, 2006 11:52 am
Location: Greece-Athens

Mother Nature + Night Edition

Post by Kosmokrator » Tue Nov 27, 2007 9:17 pm

Time elapsed: 3 h, 03 m, 58 s
Done 2956480000.00000 samples (2471.97324 samples per pixel)
205331.09312 samples / second (4.87018 micro-seconds / sample)

nothing special just i was borring and i make theese
plants are from onyx series!
rendering on 2 pcs of my signature!

the night edition rendered for 2 hours on the same Pc's
Attachments
mothernature2_night.max-frame-0000 copy.jpg
mothernature2_night.max-frame-0000 copy.jpg (227.55 KiB) Viewed 2153 times
mothernature2.max-frame-0000 copy.jpg
mothernature2.max-frame-0000 copy.jpg (360.53 KiB) Viewed 2220 times
Last edited by Kosmokrator on Wed Nov 28, 2007 12:47 am, edited 1 time in total.
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Tue Nov 27, 2007 9:26 pm

Nice!
sky is a bit purple tho...
And try a phong/diffuse transmitter blend for the flower petals!

User avatar
ortega
Posts: 88
Joined: Sat Jun 16, 2007 3:40 am
Location: Bahia - Brasil
Contact:

Post by ortega » Tue Nov 27, 2007 10:36 pm

phong/diffuse transmitter blend for the flower petals?

How work it Ono????

btw ... good work for boring moment :)

User avatar
psor
1st Place Winner
Posts: 1295
Joined: Sun Jun 25, 2006 1:25 am
Location: Berlin
Contact:

Post by psor » Wed Nov 28, 2007 2:11 am

As Nick already mentioned, take a look at the shaders! Anyway, when I
look at the "daylight" version, ... I feel relaxing! And that's a good thing!

*THUMBS UP*


take care
psor
"The sleeper must awaken"

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Wed Nov 28, 2007 10:31 am

Mat1: phong
Mat2: Diffuse Transmitter
Mat3: Blend.

Blend asks for "A" and "B"

-> A to phong B to DifTrans

Additionally, you should add a texture to both of them :)

And if you have something like a translucency map, you could use it as blend-map :D

Post Reply
5 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 26 guests