for concrete walls lovers
- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
for concrete walls lovers
Gentlemen, forget flowers and sissi things. Here's a real man thing.
This beauty is made to build concrete walls. Big concrete walls.
I spent hours modelling it, tuning each piece, bevelling every single corner... God that was boring !
As it is the first time I use an indigo render for comercial purpose, I decied to post this, though it's not much of interest. I'm not fond of technical renders but you've got to pay the rent !
(ps : I should post an update at some time because I can spot a few things that suck, like some normal problems, lighting etc...)
(ps bis : Ono, as soon as the project is aproved, I promise I'll make a donation !)
This beauty is made to build concrete walls. Big concrete walls.
I spent hours modelling it, tuning each piece, bevelling every single corner... God that was boring !
As it is the first time I use an indigo render for comercial purpose, I decied to post this, though it's not much of interest. I'm not fond of technical renders but you've got to pay the rent !
(ps : I should post an update at some time because I can spot a few things that suck, like some normal problems, lighting etc...)
(ps bis : Ono, as soon as the project is aproved, I promise I'll make a donation !)
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Last edited by drBouvierLeduc on Mon Nov 26, 2007 1:40 am, edited 2 times in total.
- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
wyt -> It was painfully modelled in blender, with home-made bevelling techniques. Just kidding, I don't have any special technique, that model took me 4 days to make. Although I'm not very use to technical modelling, I found it was not that complicated with blender, it just takes lot of time.
By the way, what are your own secret techniques for your technical models ? I guess you found some hidden blender feature, otherwise I hardly explain how you managed to make those clean models I saw in your posts.
By the way, what are your own secret techniques for your technical models ? I guess you found some hidden blender feature, otherwise I hardly explain how you managed to make those clean models I saw in your posts.
Nothing hidden that I know of. I generally use only the most basic polygon modeling tools in blender. Basically I don't use any tools that will result in messing up my polys so no booleans and no beveling tools/scripts. I suppose the key to what I do revolves more around effective use of coordinate spaces and the 3D cursor more than anything else...
I'm not really a blender pro or anything, I'm still a noob in training , and I don't really have a point of reference to compare my modeling technique to which is why I was curious to find out what you used on this. I'm glad to know it was blender as now I do have some sort of benchmark to compare my own work to
I'm not really a blender pro or anything, I'm still a noob in training , and I don't really have a point of reference to compare my modeling technique to which is why I was curious to find out what you used on this. I'm glad to know it was blender as now I do have some sort of benchmark to compare my own work to
"A foolish consistency is the hobgoblin of little minds..." - Emerson 1841
that's nice
I prefer flowers^^
Still, amazing modelling - maybe a close up to some special regions, like those screws, standing out on both sides?
will you texturize the thing with that text on the final piece or will you always add it in PS?
Btw, I think, both the yellow and the red are a bit too saturated... lower the rgb to 90-80% of the current brightness
(Or are the materials really that saturated?)
I prefer flowers^^
Still, amazing modelling - maybe a close up to some special regions, like those screws, standing out on both sides?
will you texturize the thing with that text on the final piece or will you always add it in PS?
Btw, I think, both the yellow and the red are a bit too saturated... lower the rgb to 90-80% of the current brightness
(Or are the materials really that saturated?)
- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
kram -> the colours are quite close to the reference pictures. Plain red and plain yellow, welcome to the builder's world.
I guess I'll have to texturize it in case I need different viewpoints.
I have antoher render cooking where you see better the small bits, will wait overnight to have a cleaner result.
Next work : back to flowers !
I guess I'll have to texturize it in case I need different viewpoints.
I have antoher render cooking where you see better the small bits, will wait overnight to have a cleaner result.
Next work : back to flowers !
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- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
nice, clean, professional work! i love looking at these sort of pictures of brand new tools/hardware cuz i take sick pleasure in knowing that that is NOT how they will look after a couple of days on site. the only time youll see em this clean is in the store.
be cool to render a textured version after a couple months of use, if you have time!
be cool to render a textured version after a couple months of use, if you have time!
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