Scandinavian Interior
Scandinavian Interior
Nothing too special. Inspired by a Huelsta ad.
Modelled in Blender and MoI3D. Lit by sun and emitters.
Rendered in Indigo9t7 64bits at 2400x1800 over 8 hours. Minor postprod mainly for glare and contrast. I was pleasantly surprised at how fast it cleared.
There are some mapping problems on the paintings.
Modelled in Blender and MoI3D. Lit by sun and emitters.
Rendered in Indigo9t7 64bits at 2400x1800 over 8 hours. Minor postprod mainly for glare and contrast. I was pleasantly surprised at how fast it cleared.
There are some mapping problems on the paintings.
- Attachments
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- InteriorWbooks.jpg (755.84 KiB) Viewed 4532 times
Well mate, what to say?! First thing is, awesome rendering! ;o)
Now some thoughts, hope you don't mind. The column could use a bit more
shiny shader, right now it looks like it is using the same shader as the wall.
Then I would say it would be cool to put four huge bolts/screws at the top
plate of the column, where it connects to the ceiling. Somehow I'm missing
that little detail.
I could nitpick on other stuff, but right now I wont, have to leave here soon.
Just one more, ... the perspective you've chosen is ok, but maybe a more
"dramatic" angle would make it more interesting ... dunno.
Cya later mate!
take care
psor
Now some thoughts, hope you don't mind. The column could use a bit more
shiny shader, right now it looks like it is using the same shader as the wall.
Then I would say it would be cool to put four huge bolts/screws at the top
plate of the column, where it connects to the ceiling. Somehow I'm missing
that little detail.
I could nitpick on other stuff, but right now I wont, have to leave here soon.
Just one more, ... the perspective you've chosen is ok, but maybe a more
"dramatic" angle would make it more interesting ... dunno.
Cya later mate!
take care
psor
"The sleeper must awaken"
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