Parisian flat

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BbB
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Parisian flat

Post by BbB » Wed Oct 31, 2007 9:39 am

Hi Comrades. Here's my take on a classical Haussman flat. It was inspired by a photo I saw on the Maxwell contest forum. Most of it was modelled in Blender, except the ironwork on the balcony, the door handle and the teapot, which were done in MoI. The facade outside the window is also modelled and comes from an older scene I did about a year ago. The textures are a mixture of home-made maps and free stuff.
The scene is lit by a sun and uses exit portal. There's also a small filler light at the back and right of the camera. For some reasons it took absolutely for ever to render (20h on my quad using I9t7 64bits) and it was not nearly clean when I stopped it. Luckily, downsampling helped a bit. But I couldn't denoise it as it would have meant losing all the texture details on the couch. The couch, by the way, is an obvious problem area, because of the obvious tiling and UV errors (my fault, not Blender's).
Hope you like it. C&Cs much appreciated.
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zed_pmd
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Post by zed_pmd » Wed Oct 31, 2007 10:04 am

Great render! Floor look very nice.

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Sayris
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Post by Sayris » Wed Oct 31, 2007 10:13 am

yep good job
keep it up =D

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psor
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Post by psor » Wed Oct 31, 2007 10:20 am

Your work is awesome mate! Keep 'em coming! :D :D :D

*THUMBS UP*

... the only thing that jump right into my eye - is the pillow! The material
is good, but the fabric looks kinda odd, I know for sure it's a lot of work
to get it "right". Non the less a very good composition! And since you've
chosen this camera angle it looks like the "party" is over. Very pleasing!

nb: Erm, ... the tiling on the bench is slightly visible too, but just on second
sight. Anyway, you mentioned it already in your post. ;o))

As I said, keep 'em coming it's good to have you on the forum mate!

Grüße aus Berlin Fhain ... 8)


take care
Oleg aka psor
Last edited by psor on Thu Nov 01, 2007 5:10 am, edited 1 time in total.
"The sleeper must awaken"

giacob
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Post by giacob » Wed Oct 31, 2007 11:15 am

its a long time i dont see any good image as this in any of the forum... even in the forum of thr most expensive and famos unbiased engine...
the small flaw in modelling the pillow and in texturing dont break in any way the magic , the atmpsphere and the magic of this image

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cpfresh
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Post by cpfresh » Wed Oct 31, 2007 11:28 am

wow absolutely beautiful BbB! I really like the railing outside. MoI, huh?

COOL!! 8)

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Marcofly
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Post by Marcofly » Wed Oct 31, 2007 12:32 pm

Top work, BbB! :wink:

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Kram1032
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Post by Kram1032 » Wed Oct 31, 2007 12:43 pm

Absolutely great render! :D

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CTZn
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Post by CTZn » Wed Oct 31, 2007 12:49 pm

What to add ? Excellent !

Where did you put the exit portals if the exterior façade is true geometry ?
obsolete asset

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Kram1032
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Post by Kram1032 » Wed Oct 31, 2007 1:06 pm

where you can see the sky, I bet :)

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WytRaven
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Post by WytRaven » Wed Oct 31, 2007 1:35 pm

Perfect lighting. Absolutely believeable :)
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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Pinko5
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Post by Pinko5 » Wed Oct 31, 2007 5:59 pm

wow nice work BbB!!!!!!!
Pinko.;)

BbB
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Post by BbB » Wed Oct 31, 2007 7:28 pm

Thanks mates for the kind comments.
Yep, I'm not too happy about the pillow either. It's a basically a Blender softbody with a bit of sculpt in it. The verts on the pillow itself have a higher weight as the fabric surrounding it so that they don't deform as much. I thought it kind of worked, but the whole thing does look a little bit like a huge turkish delight. If I could afford a ZBrush licence (Xmas coming!), I would do it entirely as a sculpture, I think. It'd probably work better.
The entire scene, including the facade outside, is enclosed in a box which has an exit portal on top. Since the portal is huge, I figure it doesn't help that much.
As for the balcony, I used a blueprint of an Art Nouveau (not exactly Parisian, I know) ironwork balcony, which I traced with nurbs and extruded as one piece. MoI makes it surprisingly easy and in that case, because it's slightly blurred, I could get away with a relatively low-poly model.

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Headroom
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Post by Headroom » Thu Nov 01, 2007 2:32 am

BdB,

this is one of those very rare pieces of work that generates that "I want to be there right now and see more" feel. Excellent work!
I also would say that the couch is a problem area. The visible tiling may not be what you intended it to look like, however, nothing says that cloth could not look that way.
If that image would be for example in a highly glossy interior design magazine 99.9% of the readers would not be able to see that this is a computer generated image.

Keep it coming!

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Stur
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Post by Stur » Thu Nov 01, 2007 4:39 am

Fantastic, as usual :)

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