Parisian flat
Parisian flat
Hi Comrades. Here's my take on a classical Haussman flat. It was inspired by a photo I saw on the Maxwell contest forum. Most of it was modelled in Blender, except the ironwork on the balcony, the door handle and the teapot, which were done in MoI. The facade outside the window is also modelled and comes from an older scene I did about a year ago. The textures are a mixture of home-made maps and free stuff.
The scene is lit by a sun and uses exit portal. There's also a small filler light at the back and right of the camera. For some reasons it took absolutely for ever to render (20h on my quad using I9t7 64bits) and it was not nearly clean when I stopped it. Luckily, downsampling helped a bit. But I couldn't denoise it as it would have meant losing all the texture details on the couch. The couch, by the way, is an obvious problem area, because of the obvious tiling and UV errors (my fault, not Blender's).
Hope you like it. C&Cs much appreciated.
The scene is lit by a sun and uses exit portal. There's also a small filler light at the back and right of the camera. For some reasons it took absolutely for ever to render (20h on my quad using I9t7 64bits) and it was not nearly clean when I stopped it. Luckily, downsampling helped a bit. But I couldn't denoise it as it would have meant losing all the texture details on the couch. The couch, by the way, is an obvious problem area, because of the obvious tiling and UV errors (my fault, not Blender's).
Hope you like it. C&Cs much appreciated.
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Your work is awesome mate! Keep 'em coming!
*THUMBS UP*
... the only thing that jump right into my eye - is the pillow! The material
is good, but the fabric looks kinda odd, I know for sure it's a lot of work
to get it "right". Non the less a very good composition! And since you've
chosen this camera angle it looks like the "party" is over. Very pleasing!
nb: Erm, ... the tiling on the bench is slightly visible too, but just on second
sight. Anyway, you mentioned it already in your post. ;o))
As I said, keep 'em coming it's good to have you on the forum mate!
Grüße aus Berlin Fhain ...
take care
Oleg aka psor
*THUMBS UP*
... the only thing that jump right into my eye - is the pillow! The material
is good, but the fabric looks kinda odd, I know for sure it's a lot of work
to get it "right". Non the less a very good composition! And since you've
chosen this camera angle it looks like the "party" is over. Very pleasing!
nb: Erm, ... the tiling on the bench is slightly visible too, but just on second
sight. Anyway, you mentioned it already in your post. ;o))
As I said, keep 'em coming it's good to have you on the forum mate!
Grüße aus Berlin Fhain ...
take care
Oleg aka psor
Last edited by psor on Thu Nov 01, 2007 5:10 am, edited 1 time in total.
"The sleeper must awaken"
Thanks mates for the kind comments.
Yep, I'm not too happy about the pillow either. It's a basically a Blender softbody with a bit of sculpt in it. The verts on the pillow itself have a higher weight as the fabric surrounding it so that they don't deform as much. I thought it kind of worked, but the whole thing does look a little bit like a huge turkish delight. If I could afford a ZBrush licence (Xmas coming!), I would do it entirely as a sculpture, I think. It'd probably work better.
The entire scene, including the facade outside, is enclosed in a box which has an exit portal on top. Since the portal is huge, I figure it doesn't help that much.
As for the balcony, I used a blueprint of an Art Nouveau (not exactly Parisian, I know) ironwork balcony, which I traced with nurbs and extruded as one piece. MoI makes it surprisingly easy and in that case, because it's slightly blurred, I could get away with a relatively low-poly model.
Yep, I'm not too happy about the pillow either. It's a basically a Blender softbody with a bit of sculpt in it. The verts on the pillow itself have a higher weight as the fabric surrounding it so that they don't deform as much. I thought it kind of worked, but the whole thing does look a little bit like a huge turkish delight. If I could afford a ZBrush licence (Xmas coming!), I would do it entirely as a sculpture, I think. It'd probably work better.
The entire scene, including the facade outside, is enclosed in a box which has an exit portal on top. Since the portal is huge, I figure it doesn't help that much.
As for the balcony, I used a blueprint of an Art Nouveau (not exactly Parisian, I know) ironwork balcony, which I traced with nurbs and extruded as one piece. MoI makes it surprisingly easy and in that case, because it's slightly blurred, I could get away with a relatively low-poly model.
BdB,
this is one of those very rare pieces of work that generates that "I want to be there right now and see more" feel. Excellent work!
I also would say that the couch is a problem area. The visible tiling may not be what you intended it to look like, however, nothing says that cloth could not look that way.
If that image would be for example in a highly glossy interior design magazine 99.9% of the readers would not be able to see that this is a computer generated image.
Keep it coming!
this is one of those very rare pieces of work that generates that "I want to be there right now and see more" feel. Excellent work!
I also would say that the couch is a problem area. The visible tiling may not be what you intended it to look like, however, nothing says that cloth could not look that way.
If that image would be for example in a highly glossy interior design magazine 99.9% of the readers would not be able to see that this is a computer generated image.
Keep it coming!
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